The problem is also that the menu appears when the dialogs are displayed. The menu sees it as cutscenes.
Can we do something to fix this or is it better for me to put this menu in Manual to add it only in the cutscene and then remove it?
I did add the script and put Pause Gameplay in the properties of the action list but it didn't change anything. The interaction icon appears when you click to skip the dialog and remains displayed.
Would it be possible to disable the interaction ic…
Even if you put "Run in Background" in the properties, the interaction icon is not displayed when clicking on the hotspot. The most annoying thing is that the interaction icon is displayed when I click to skip the dialog.
Ok, I'm going to try to look at that. In my little test, I didn't use a plan but cubes with a rather large width and the objects manage to pass through.
This is not something that would have happened in Unreal.
Actually, it's not player-related, it only happens in Touch Screen mode with Touch Down. When you press once, it triggers the interaction (the dialogue) but the interaction icon does not appear.
The icon only appears if you press to skip the dialog…
Thank you, it works well. On the other hand, what's strange is that in the editor there is no problem but when it's compiled, in the apk there is sometimes still a little flickering of the icon.
And I just noticed a problem, it's that I can no longer use my button that displays the hotspots when you click on it. As soon as I put the previous script back, my button with FlashHotspots works fine again.