Hi,
I followed the tutorial "Switching between multiple Player characters" and I have a small problem.
When the playable player moves to the idle character, it can be pushed into the scene. The collision is not correct.
How can I avoid this ? I looked in the Capsule collider but I didn't see anything to correct it.
And I can't check "Is Kinematic" in the Rigibody because if I then use this character, it will go through any object in the scene.
Thank you for your answers.
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Comments
You can increase the Rigidbody's Mass value to prevent them from being pushed so easily.
Alternatively, you can try replacing the Rigidbody + Capsule Collider combination with a Character Controller.
Okay, thank you for your answer.