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Problem Collision Player character

edited October 31 in Engine development

Hi,

I followed the tutorial "Switching between multiple Player characters" and I have a small problem.

When the playable player moves to the idle character, it can be pushed into the scene. The collision is not correct.

How can I avoid this ? I looked in the Capsule collider but I didn't see anything to correct it.
And I can't check "Is Kinematic" in the Rigibody because if I then use this character, it will go through any object in the scene.

Thank you for your answers.

Comments

  • You can increase the Rigidbody's Mass value to prevent them from being pushed so easily.

    Alternatively, you can try replacing the Rigidbody + Capsule Collider combination with a Character Controller.

  • Okay, thank you for your answer.

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