Okay, thank you for your answer.
I have another question about the found item window.
I did the tutorial "Creating a "You have found an item" window" and I wanted to know how I can add a description of the object ?
Because the…
Yes, if I set the player start in the title screen scene to y=0 for example, and the player start of the other scenes also have y=0, then it corrects the problem.
But if in a scene I make a save for example if the player start is at the top of a st…
No, I don't have any of that but I noticed that the problem seems to come from the player start which is in the title screen scene.
In the title screen scene, for example, if I move the player start in height, it also creates a change in the height…
No, I only have one player start. When I launch the scene without going through the title screen there is no problem, the player is immediately on the ground.
Yes, I see it, it's to make it appear and disappear the prefab.
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Since my prefab disappears in the animation, I don't really need to use these events editors.
Hi,
I'm using version 6.1 for my tests at the moment. I'll move on to 6.2 to really work on the project.
Yes I spaced out the triggers, it seems to work much better now.
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Your game looks really great. A ps1 generation style game Dino cri…
I retested quite a bit and sometimes when the character really stops right in the middle of 2 triggers and you click again to move the camera change doesn't happen.
For example here if the player stops at the intersection between the 2 and we click…
Yes, okay, so like this
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Each shutter release covers its camera area. I had thought about it but I thought it was possible to do otherwise with enter/exit.
My cameras change all of a sudden, there's no transition.
So if there are two ove…
Yes that's exactly what I was looking for, disable the behavior of the NavMesh so that there is no search around. Thank you, it works very well by setting it to 0.
That's the problem, if I only have a collider on the walls like the one on the left that I place on the layer default, the clicks still go through which makes the player move.
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I may have explained it wrong. I would just like clicks not …
Yes, it works with the QuadGameobject. Thank you.
I've been around the Puzzle Template and I'd like to know something about a principle of operation between being in a classic 3D point and click scene with your character and wanting to solve a puzz…
Regarding the player's disable it's good, I had actually forgotten a node that I had placed at the end in enable, that's why it reactivated. On the other hand, the canvas for the camera I can't get it to work.
I put the action type Engine >Manage system with Disabled for Movement and for the Player. There doesn't seem to be a problem anymore but on the other hand, when you look in the editor what is happening, the character is stuck but he stays in mot…
Even if I create three canvases with canvas2 in order 10, canvas1 in order 5 and canvas0 in order 0, the 3D object in play is not visible because of the panel.
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Does the fact that there is the use of a camera in the UI make it necessary to…