I did it like that and now it works.
I added an image that I called blocker in the UI with the Target raycast checkbox checked.
(Image)
In the menu I added a graphic element with the blocker image that I attached..
In the actionlist of the bu…
Yes, there is a little translation problem I think. Sorry.
To explain, I can't get my hotspot menu to be visible on the screen and not clickable.
I thought of adding an image on the menu icon with raycast target checked, which allows you to block t…
As I told you, when I use hide it works, the menu is hidden but when I use turn off just to disable the menu, there is only the graphics side that is disabled (pressed sprite) but if you click on the button it still works and the sound is played whi…
If on your side you create the same thing as me: a menu that contains a button with flahhotspot input and a sound in clicksound and you put on the Onclick of the button an actionlist with menu change state off for 3s, does it work well for you ?
I don't have any more details. I also don't really understand why the button still works when the interactive box is not checked. There is only the graphics side so the pressed sprite is disabled.
I recreated a new project.
If I only put Input System Package, the menus work only in Mouse and keyboard, if I put Simulator by choosing a smartphone, the menu doesn't work. That's why in my other project I put Both.
It gives the same result in mouse and keyboard. I had put Both for the inputs because it sometimes did strange things to me that didn't work properly when I exported it as an apk like the pause menu that was no longer clickable.
I used use the Menu: Change state Action to hide the Menu'set I put the element on Disable Interactability
(Image)
But the only thing it does is that it deactivates the pressed sprite of the button for 3s.
(Image)
It doesn't disable the acti…
The problem is also that the menu appears when the dialogs are displayed. The menu sees it as cutscenes.
Can we do something to fix this or is it better for me to put this menu in Manual to add it only in the cutscene and then remove it?