not 100% sure what you mean.
But you can set the hotspot to be single clicked, which would stop the interaction icons appearing.
Selectr a hoptspot and look for a checkbox on the hotspot called single 'use' interaction.
Glad your on the case Chris,
But, i dont know why ppl are having so much trouble, i'm finding it not that much work to setup.
My OnStart has a custom->run in parallel and this does everything i need it too when starting the scene, checking for…
I went about it a different way.
for each line, i created a new play speach with a new line.}
I think the way you do it, may not be possible?
Maybe its down to the time between speach in the settings?
What version of AC you uising?
Do they stay if run an autosave before going to next scene?
Do you have items can be reordered in inventory checked in setting ?
You mean change the value when game running as its unchangable in the variables tab? if so, i think this is in the works, or maybe in the latest version by now. Chris can give more inforation regarding this, im sure i read it was in dev.
Items: In …
Hi,
Looking at the board, there are a few issues regarding navmesh(s) in 1.49. There might be a slight bug, if so Chris will let us know, and fix pretty fast i no doubt :)
Appears to be a bug from the look of things. Another thread a few days ago with same issue.
http://www.adventurecreator.org/forum/discussion/4128/two-werid-navigation-issues#latest
I think both ways have mentioned, but to reiterate, I have achieved this two ways.
The first is selecting the playstart and using the name of the previous scene and a fade in time.
Second way is to have a custom > run in parallel and have scene…