I think i have achieved this by:
creating object called music, added the relevant scripts as you mentioned.
dragged that object into prefab folder to create a prefab of it.
object in scene can now be deleted as have a prefab created
In an interact…
does it work on other games?
have you got it set to direct input in the AC settings tab?
Are all the correct inputs listed in edit > project settings > input?
This is strange. lol. Personaly, I've never seen this before.
Can I see image of your settings tab.
and also an image of the sorting map?
Maybe its one of them...
try uploading it to a image holding website such as imgur, or photobucket etc., and paste the link here.
how does the animator look. (double clicking it in the editor window - shows all the animations inside) - are all the right ones there, with th…
is the marker facing that direction? or the direction you want player to face. it may be using that.
does the player still work, i.e. move around?
do you have a navmesh, and is it set as the default one for the scene (in scene tab of AC)?
sounds like something to do with your character detup. where's the pivot point of the model, and does the model have any offset centred when exported from 3d software? (i.e. was it centred)
the cursor is stuck in the centre of the screen?
try pressing alt button. if this works
goto edit > project settings > input
look for something that has a button set to as alt
Hi Chris, thanks for the reply.
Im still having trouble switching to a second GameCamera2D in my script.
AC.MainCamera - has no functions found - just like when all functions are private, but looking into the class, they are all public.
(Image)
…
does this occur because your player is outside of a navmesh when clicking the hotspot?
anyway:
some pathfinding options can be found in the AC settings tab - near the bottom.
onStart
Engine -> Manage Systems -> at the top is cursor set it to disabled
before scene ends - or whenever you want
Engine -> Manage Systems -> at the top is cursor set it to enable.
Why is there a need for some many exit points? Can you just use one in the middle? :P
Anyway, i would prolly keep a variable [int] for each point moved too. and onstart in the other scene check the variable numer, and teleport the character to re…