Is your Countdown interaction set to run in background?
And by increase more than 10, you mean the run in parrallel? If so yes, find the ActionParallel scrip and modify line 66 to:
numSockets = EditorGUILayout.IntSlider ("# of outputs:",…
Well, I'm no expert tbh.
But I can tell you what I have learnt from the past 6 months doing 2D sprite stuff, and what works for me.
My artist usually sends me the entire background and its usually big. 7xxx by 4xxx or something. (yes the bg is ma…
Hi,
I think your problem is the material of the sprite - you have one but its the default-sprite.
Create a new one that is sprites/diffuse. and drag that into the material slot.
shopuld work then :)
Thanks
Klarax
Sounds like thats a unity version not AC version, as i think we are currently on 1.47~
Where as unity is on version 5.x
I'd say try reinstalling unity. A pain, but may work.
Just test the link and worked for me, its also set to share with everyone who has link :/
https://www.dropbox.com/s/61gjdbi4qst511b/redo.unitypackage?dl=0
orhttps://www.dropbox.com/s/61gjdbi4qst511b/redo.unitypackage
Engine:Change Scene
then in the other scene select a playerstart and set the previous scene to the one just came from.
to go back to the original scene, open the original scene and click player start, and set the previous scene.
you can have many …
i downloaded and looked.
Your player seems wrong to me.
There should be a gameobject with player script on it. Then a child with the sprite render on it, and the animator.
The animations should have
Walk_L
Walk_R
Walk_U
Walk_D
If you want di…
Hi,
a) does your player have player script attached?b) are all the animations listed correctly in the player script?c) is the player script on a gameobject and the sprite a child object of that?c) is the sprite (should be child) of the player set in…
I thought all these options were in the build settings :o
enable full screen. display resolution dialogue etc.
Not sure about resize window tho. althoguh im sure i;ve come across code that disables the window (might have been linux thing)
I expect that if you had audio, then the text would stay there for the length of time that audio last for.
You could create and audio file of the amount of time you want text to stay, but audio file is empty.
One work around ;p
I personally, don't know a way (from what i gather you want) to download the speech separately. - or stream.
I could be wrong.
You could always have no speech and just text tho. that would work.
Hi,
Is this only for moving up and down? rest are there ? i.e. left right are ok?
This error message sounds like the animation is not there for some reason. Which can be a few things, most of which are unity issues. Annoying I know.
Try looking at…