I can see what your saying.
For me, i usually click the place where i want the character to move to anyway, so that would be on the navmesh.
You can change the movemnt so it only works when clicking on the navmesh.
Maybe this is something more o…
Scratch that still dont work.
The item that gets made from the three pieces, reverts back to three again when moved to the other scene.
Oh man, its killing me lol
Just a quick one.
I set the inventory so that items cant be moved around, and this seemed to fix the issue.
Why would this be?
Needs more testing, but it worked... For now, I will keep it like this and will keep you posted.
Gav
EDIT:
That other…
I backup about 2-3 times a day :P
i have a temperamental pc that likes to blue screen. i blame windows 8 ;)
Sometimes, it crashes and opening the scene has nothing inside it. And this is where backup comes in handy !
Hi, thank you for the response.
If it weren't for the fact i was so far down the rabbit hole, i would start over. But WAY to late for that :P
I understand this maybe next to impossible to recreate, was thinking that last night. Other than sending ov…
My still getting major inventory issues.
Im removing items, adding another.
Go to another scene, and the old item is back.
And, in my game there are chapters - well sometimes, (in chapter two for exampe) if I have a space between two items, movin…
sorry only now saw this...
Im using unity 5.0.1 eeeeeeek
maybe the problem, still getting it :O
Will updating Unity now, effect AC latest version? (1.46f as of this writing)
Hi Vozer,
Do you have a menu called Inventory? renamed it ?
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And since im here:
How can i create a lip for the inventroy to always be showing like seen in:
http://www.gamezebo.com/wp-co…
I was just asking about this :P
I wanted an animation to play when over a hotspot
http://www.adventurecreator.org/forum/discussion/comment/8745#Comment_8745
Is this not set on the player?
Click your player, and there should be a Player Script with turn amount/speed, something like that ?
im not 100% sure tho.
Sorry i should have clarified.
Not animation of mouse.
The sprite is a gameobject with a sprite rendered on it. Which also has a animator controller on it.
So do i assume that i just put this code on the hotspot, and call the gameobject animatio…
Update:
Still not working. Thought it was as in unity it appears to work. In build, it does not.
Confused to why this is the case...
Any suggestions?
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OK, managed to fix it - again.
Had to do an auto save before lo…
Thanks of the response Chris, I see what you mean...
the problem with this is that, the cam will take a while to catch up to the player when it teleports, so time if fades back in, the cam will be panning to new position... can have longer blacknes…