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klarax

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klarax
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  • I can see what your saying. For me, i usually click the place where i want the character to move to anyway, so that would be on the navmesh. You can change the movemnt so it only works when clicking on the navmesh. Maybe this is something more o…
  • Did you assign the navmesh as the default in the 'scene settings'? (near onload, on start bit)
  • What? your telling me i can use polygon collider 2D as hotspots? :O
  • Scratch that still dont work. The item that gets made from the three pieces, reverts back to three again when moved to the other scene. Oh man, its killing me lol
    in Inventory Comment by klarax August 2015
  • Just a quick one. I set the inventory so that items cant be moved around, and this seemed to fix the issue. Why would this be? Needs more testing, but it worked... For now, I will keep it like this and will keep you posted. Gav EDIT: That other…
    in Inventory Comment by klarax August 2015
  • I backup about 2-3 times a day :P i have a temperamental pc that likes to blue screen. i blame windows 8 ;) Sometimes, it crashes and opening the scene has nothing inside it. And this is where backup comes in handy !
  • I can try unchecking that box, see if anything improves. And yeah, they maybe a lot of ActionLists to include. Hope i get em all ;p
    in Inventory Comment by klarax August 2015
  • Hi, thank you for the response. If it weren't for the fact i was so far down the rabbit hole, i would start over. But WAY to late for that :P I understand this maybe next to impossible to recreate, was thinking that last night. Other than sending ov…
    in Inventory Comment by klarax August 2015
  • My still getting major inventory issues. Im removing items, adding another. Go to another scene, and the old item is back. And, in my game there are chapters - well sometimes, (in chapter two for exampe) if I have a space between two items, movin…
    in Inventory Comment by klarax August 2015
  • never mind i did ;p
    in Inventory Comment by klarax August 2015
  • sorry only now saw this... Im using unity 5.0.1  eeeeeeek maybe the problem, still getting it :O Will updating Unity now, effect AC latest version? (1.46f as of this writing)
    in Inventory Comment by klarax August 2015
  • Hi Vozer, Do you have a menu called Inventory? renamed it ? ------------------------------------------------------------ And since im here: How can i create a lip for the inventroy to always be showing like seen in: http://www.gamezebo.com/wp-co…
  • Nevermind i got it ;P Set to Pan 
  • I was just asking about this :P I wanted an animation to play when over a hotspot http://www.adventurecreator.org/forum/discussion/comment/8745#Comment_8745
  • Is this not set on the player?  Click your player, and there should be a Player Script with turn amount/speed, something like that ? im not 100% sure tho.
  • Sorry i should have clarified. Not animation of mouse. The sprite is a gameobject with a sprite rendered on it. Which also has a animator controller on it. So do i assume that i just put this code on the hotspot, and call the gameobject animatio…
  • Update: Still not working. Thought it was as in unity it appears to work. In build, it does not. Confused to why this is the case... Any suggestions? -------------------------------- OK, managed to fix it - again. Had to do an auto save before lo…
    in Inventory Comment by klarax June 2015
  • Quick update. This worked amazing! The more i learn about this package, the more i love it :D
  • ok thanks :) i will have a look at that now. see if it makes sense to me haha
  • Thanks of the response Chris, I see what you mean... the problem with this is that, the cam will take a while to catch up to the player when it teleports, so time if fades back in, the cam will be panning to new position... can have longer blacknes…
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