Oh sorry, I remember what it was for me.
it was due to the scale of the sprite.
But when translating from one place to another via object ->translate.
Not using this method.
I had this issue in the past.
I think there are 1/2 reasons why.
I originally solved it by using an autosave before going to the next scene, without it, the items would disappear.
Having played with things more, my guess is that it was because th…
you can turn off the unity start logo under build -> player spalsh, there is a check box.
while there, check that the right level is in the build list
else failing that:
i would have an action on start that just outputs player text, and do thi…
I have had this in the past :
It may have something to do with the scaling of either the sprite or the gameobject it is attached too. i get this when one of them are not 1,1,1.
I can never remeber which one does it tho. sprite or parent.
I noticed there was no speach volume in a sound script, only sfx and music, yet in the demo menu, there is a slider for it.
If there is a solution, can someone paste it here, as im stuck on an older version of AC due to all the speach exporting beg…
Ok, is this over the top?
I got one after each cutscene, where a cutscene is a long section of story, I also have one after a puzzle, and after speaking with a character (on the goodbye)
I couldn't find an option to set them single click in AC acitons.
but you could call a script with a for loop that goes through each of the hotspots and sets it via code.
Im not into all the AC scripting, so cant help with that, but would be somet…
I'm getting something similar, bit not with hotspots, with conversations dialogues. clicking mouse dont skip line of dialogue, if i keep clicking it will eventually. Sometimes, the line skips as should, but mostly does not...
Due to the way speech has changed so all carriage returns have a new number. We can no longer update AC.
Well, we could, but since the game currently has 3 thousand lies of dialogue all set; updating moves all these files out. I.E. wrong lines of…
yea both are 0. checked this, thought i showed this in video.
Only offset is the main gameobject that is parented to the _NPC object.
and the sprite pivot is centered of the image