"assigning it as the Speech menu placement child in your character's Inspector"
Im not sure how to do this myself, but sounds like something I could do with looking into ;)
sounds more like a unity error to me rather than AC
http://forum.unity3d.com/threads/ambiguousmatchexception-ambiguous-matching-in-method-resolution.119367/
5) I have an AC scene, but moved the player start out of the way, also put a navmesh around it incase things break ;P
I alway make sure those 2 are set
1) do you have a constant Id script on it or something, there must be a reason why its persisting in another scene
2) sounds like you need to go to a conversation, and click the conversation editor button, make sure the conversation stops at the e…
screenshots ? :P
also, i think the dialogue appears on the edge of a sprite, so it will prolly depend on camera position (closeness) and the size of the character sprites that determines the dialogue position.
Or at least i think anyway
What are you not grasping about creating a game?
i thought the videos was more than enough to get going, the rest i learnt as i went.
Probably still thing I don't know how to do tho, and still picking up stuff after 6 months of using AC
I got something simular, where i got an animal #, and if i get close it plays growl and player walks back.
I achieved this by having a trigger near the animal,. and when player entered it stops the player moving, and he walks back to a marker befor…