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klarax

Having a magnificent time :)

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klarax
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  • your issue was prolly always happening, but unity was making it appear as it was working, did you try building when you had this problem? Im sure in build it would have been wrong before. Unity does some weird things at times...
  • Click this link dude: http://www.adventurecreator.org/files/AC_WalkingDeadTemplate.unitypackage
  • dont forget to click apply, so any changes to the menu in editor applies to the prefab ;)
  • Sounds like the pause menu buttons have become unlinked. Drag the menu prefab into the scene, and then in the AC menu click on the puase, and look at the bottom (where it says all the buttons etc). Are these empty? If so, drag the buttons from the …
  • oh, thanks for clearing that up. Im not using PM so this wont help me :/
  • what does  disabling their connection to PM mean? what  I think this is one of the things i had when trying update, managers went haywire :/
  • I will try updating again, tried once, failed miserably.  Might be worth persevering with it until all errors and what not work work with the newest build.  I don't think its a small job though XD
  • do you think its because i got 2 canvases. 1 main one, and 1 inside of that ? For now, im just going to uncomment the line that parents the ui, just wont be in the _UI folder is all.
  • stuck on 1.47 init ;) couldnt update since the speech update. well, didnt want to, since would have to rename all those speeches again :O
  • Just another quick one. When I click something and player speaks, it creates a subtitle menu, if i do it again, another on is created, this can go on forever, and have millions of sutitle menus in the scene (deactivated tho). I tried turning all …
  • The UI folder gets populated with my menus. Pressing play in editor - no errors. Scene transitions - errors.Pause and quit- errors.Loading a game - errors. I have two sets of menus - Pause (normal game) and a StartPause (main menu) Essentially, …
  • on the hotspot, there is a small enabled checkbox near the action. is that deactivated, would explain it.
  • yeah, scheenshots of setup (or videos) is always easier to determine whats wrong.
  • I dont think there is anything bad if your were to do that. I think its dependant on what you want to do later in game etc.
  • i think its the object with the audio source, and make sure there is a sound script on it too.
  • im not sure, but my guess is yes. you could create two sorting maps and swtich from one to another
  • Does this occur in build? I got the same kind of thing in editor, all be it im using sprites not 3d elements. I believe for me this start occuring when there is a highlight script attached. Im thinking its an Unity editor thing and a build will be…
  • Have you tried running Dialogue: Stop Speech? Have it be the last thing to run before Engine: Change Scene. I think that would stop the dialogue on the next level
  • Thanks works like a charm :)
  • could you have an empty object on a child called character2, and make that play players line of dialogue, but more its appear position?  if that makes sense....
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