your issue was prolly always happening, but unity was making it appear as it was working, did you try building when you had this problem? Im sure in build it would have been wrong before.
Unity does some weird things at times...
Sounds like the pause menu buttons have become unlinked.
Drag the menu prefab into the scene, and then in the AC menu click on the puase, and look at the bottom (where it says all the buttons etc). Are these empty? If so, drag the buttons from the …
I will try updating again, tried once, failed miserably. Might be worth persevering with it until all errors and what not work work with the newest build.
I don't think its a small job though XD
do you think its because i got 2 canvases. 1 main one, and 1 inside of that ?
For now, im just going to uncomment the line that parents the ui, just wont be in the _UI folder is all.
Just another quick one.
When I click something and player speaks, it creates a subtitle menu, if i do it again, another on is created, this can go on forever, and have millions of sutitle menus in the scene (deactivated tho).
I tried turning all …
The UI folder gets populated with my menus.
Pressing play in editor - no errors.
Scene transitions - errors.Pause and quit- errors.Loading a game - errors.
I have two sets of menus - Pause (normal game) and a StartPause (main menu)
Essentially, …
Does this occur in build?
I got the same kind of thing in editor, all be it im using sprites not 3d elements.
I believe for me this start occuring when there is a highlight script attached. Im thinking its an Unity editor thing and a build will be…
Have you tried running Dialogue: Stop Speech?
Have it be the last thing to run before Engine: Change Scene.
I think that would stop the dialogue on the next level
could you have an empty object on a child called character2, and make that play players line of dialogue, but more its appear position?
if that makes sense....