I solved this by:
a) making sure the sound source is not play on start.
b) in the onstart action. make a ActionList: Run in Parallel
c) create and place a cutscene in one of the slots of run-in-parallel, name it Play Soundd) in this Play Sound cuts…
Hey,
a) Yeah, i know i can disable the player movement, but that still doesn't make the inventory take focus for selecting items...
b) What I mean is: with mouse and keyboard and click on hotspot, interaction options pop up (talk, examine etc) wit…
Hi,
Only now got round to looking at this, all is good except the inventory controls with controller.
The pause menu works and can be controlled when game pause, which is good.
a) The inventory button works (shows it), but doesnt take focus, the …
this sounds like something i did too...
i think it may be because your player sprite is not 0.
take a look at your player sprite, and look at the order layer it has, and just in case, look when game begins too, in case an animation changes it. (sho…
You'll want one point at the front of the and another at the back. You kinda got that now. dont know why there are two really close together in front of the tree tho.
make sure your player is at 0, have the point behind it negative (-10 or somethin…
Sorting maps are not that difficult dude, althogh took me a few goes before it all became clear,
Essentially, they change the order of a sprite between the points.
You'll want the first (top) of the sorting map at the top of your floor (or highest…
Maybe you are turning it off in onstart or something. gotta be a reason why its turning off. disable interactions/onstart and anything else until you've check everything ;P
you'll know then something another action is not the cause