I animated the unity ui alpha text to not show when the button animator state is disabled. However when I set when visible to disable object, it completely disables the object from appearing. This is when I'm using icon and text.
When I set when vis…
This interaction, before I get close, it shows the interaction menu and the hotspot label.(Image)
This is how it is when there's more than 1 hotspot. This is the way its supposed to be.
(Image)
To give a clearer example. Let's day, the gameobject of a lamp in my scene has the highlight object and multi hotspot label script on it.
When it's working it shows the hotspots close by fine and when I get closer, the interaction pops up.
The iss…
How exactly do I go about doing it? I have it set to icon and text only in the interaction menu using unity ui prefab.
An example is below:
(Image)
Only the look interaction is available and the text is showing. It makes the UI look less cluttere…
(Image)
(Image)
These are all the images. the multi hotspot script is on the tower viewer gameobject. Hotspot2 menu is a new menu to display the hotspot label.
I mentioned earlier that it only seems to work with the adventure creator ui n…
After doing some more testing, I found something out. If there's only 1 item within the player vicinity, it shows the interaction menu and the hotspot label no matter if you're far away from the object.
It's supposed to only show the hotspot label b…
Thanks for this really.
There are a couple of issues though. I struggled and finally got it working but only when It's on Adventure Creator UI source. My custom UI doesn't work for it at all.
To elaborate more. Right now, I use the sphere collider to detect hotspots in vicinity with the detect hotspots script. When I get close to a hotspot, it shows the interaction menu straight up.
What I want, is just like in the image above. I want t…
My input method is direct. I'm using keyboard controls . I'm using the unity Third person controller. I have it working pretty well.
I feel like using 2 colliders,1 to detect the hotspots then another 1 to turn on the interaction menus.
To elaborate more, I have movement method set to Direct and using nearest only to display hotspots. I tried show all but that didn't work and cycle multiple didnt work the way i wanted it to.
What I want is to be able to detect multiple hotspots at …
I'm using the Unity TPC that comes with the standard assets. I have it setup working well enough and using detect hotspots scripts.
What I really want to do is use 2 triggers. 1 to detect when near hotspots, so that multiple hotspot icons will appea…
I'm not that good at coding so I cant just write code to do stuff like that. I'm searching the code to find out how to detect more than 1 hotspot at a time but im not finding much luck
Alright so it's fixed. Turns out the issue I was using the canvas for both "Linked Canvas" and "RectTransformboundary"
I changed it to my panel and it worked. I used the 3D demo example to make it work.
Finally. Thanks.
I just test it with the interaction UI and it's definitely not working. It shows in the middle of the screen where the cursor is supposed to be.
I'm not using the cursor for anything.
In settings I picked see interactions with cursor over hotspot. …