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jrush64

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jrush64
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  • https://drive.google.com/file/d/11_6V74N87mnpjC4HPokmQ21GjMBGVOts/view?usp=sharing
  • The first screenshot was using the robot demo. After you mentioned Interaction Method was set to Context Sensitive, I set the interaction method to Choose Hotspot then Interaction, the interaction was positioned over the hotspot. But in my own UI w…
  • I can zip up and send you the project if you want. As you see, the interaction appears on the player in the middle of the screen and not on the hotspot cube In the demo, removed context sensitive and it does appear on the door hotspot. I noticed t…
  • This is my own manager. I have this exact same setting in some old projects and i dont have a problem (Image) (Image) (Image) As you see its set to appear on the hotspot. Im using the multi hotspot label from the wiki.
  • (Image) (Image) (Image) In the last screen, thats were the cursor is.
  • I have specified as rogo lipsync and set the scripting define symbol. Like i said, some of the lines work with both audio and lipsync, others dont work. I don't think there's a consistency. I gather all the speech and text, then I name the files ac…
  • Alright, thanks but I'm not sure if this worked. I've run into another issue. I have voice clips along with rogo .asset lipsync files, they have the same name and are correctly named according to the speech manager. When Im playing, I always hear …
  • Oooh my bad. Did not occur to me at all. https://drive.google.com/file/d/15Fbz6WalycBxOFGuLv1moLkGvduoiROL/view?usp=sharing This contains what you asked for.
  • Alright I was able to make a scene for you. It's large as i said above, my project is very very large. To explain again, if the player approaches a hotspot, i want to see the name of the hotspot so the player can know there's something there. The c…
  • I'm unable to send that because the package over because the project is over 37gb. When i try to export the scene with all the dependencies, it tries to export the whole project. The way the behavior is supposed to work, at least the way it was wor…
  • I'm sorry but I cant get this to work anymore at all. I've unchecked always show during gameplay, i have the highlight component on but its not working. THe only time the hotspot label shows up is when the hotspot detector is over the the hotspot. …
  • The way I expected it work is when the player gets close to a hotspot, it will show the names of the hotspots (This is because of the raycast). When they get next to the hotspot with the hotspot detector, the interactions pop up. Showing all the ho…
  • Except I'm trying something wrong, when I add the code you posted above it doesn't work at all. It doesn't show the hotspots at all except when the character is near it. Is the code correct?
  • I'm not actually to make the hotspot interactive at all times. I just want to be able to see the hotspot icon that you can set in the settings over the hotspot when the player enters the interactive boundary trigger. That was what the original OP w…
  • While its working better now, IT never turns off at all. Basically it shows all hotspots whenever in play mode. I have always show during gameplay checked. I thought it was supposed to go away whenever the character moves away from it.
  • So question. I wanted something like this but I'm having issues getting it working even though it worked in the past. I'm using AC 1.73.8 While the icon shows, it only shows when the hotspot detector is over the hotspot. Not the interactive bounda…
  • I was able to get it working. I modified the scripts to anim engine, anim engine mecanim, legacy and 2d. I'm good now. My next tinker is to see if its possible to switch camera in the dialogue speech action. it will make changing cameras when 2 or…
  • I updated the scripts in AnimEngine Mecanim, ActionSpeech, Char. I wanted this mainly for character conversations as being able to enter an animation in the layer when a character is talking will be nice. Still have no luck getting it to work. What…
  • I wasnt getting any errors but I was able to add the script to my character. However the character still rotates to their original position.
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