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jrush64

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jrush64
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  • How do i call a menu from an action list. in the actionlist, dialogue calls the dialogue menu. If i create a new menu, how do i call it in an action list
  • I noticed something. I was having the same issue with a new scene and noticed in the AC status debug window that it was showing "Gameplay is Blocked".  That's why the triggers weren't working. I had a cutscene play on start through SLATE b…
  • I know about the menu transition but that is if you just walk away from the interaction without pressing anything. I have no problem with that one.  An interaction close menu delay after a hotspot click would be nice. Is there anywhere I can look at…
  • I have another problem. I'm trying to setup Unity UI prefab for dialogue list and its not working properly.  1. It tells me to assign only buttons which have the icons I want to appear. However only the dialogue text shows, no icon and It's set to s…
  • So I created a brand new scene and tried to use triggers and it worked fine. However in my main scene, triggers still aren't working. Any idea what the problem could be? The trigger is set up the exact same way it is in the scene that works.
  • Worked like a charm. thanks. Also thanks for adding the ability to add icons to the dialogue options. My old workaround for that was really long.
  • To explain further. When I get near a hotspot, I want to be able to see the options like use, look at or talk to.
  • Ok It will be nice to have something like that. I'm using Playmaker right now to simulate buttons.
  • I got it working. I didn't know I had to enter the name of the input in the Alternative input button, I entered the button itself. Thank you.
  • Also, I did add the interaction name to the input. I also see Buttons and Interactions on the menu manager. The interactions are what we click. So are you saying i should use buttons instead of interactions on the hotspot?
  • I cant seem to get it to work. I'm in the menu manager, I see Use, Talk and Look at Interaction. They have alternative input. I enter the button I want it assigned to but when I try in game it doesn't work.  What kind of settings do I use? Context s…
  • To add to the question, I mean like 4 interaction buttons. Like in the walking dead on consoles, each button for a different choice.
  • i'm using Opsive's adventure controller link script. I've started as as NPC and still doesn't move.
  • Ok, after more testing. I used the first person camera script instead of the basic camera script and it seems to be working now.
  • After some more testing. I followed your instructions and when I press play, I noticed both the Adventure Controller Bridge and Controller handler are turned off when the basic camera script is attached to the camera. The character doesn't even anim…
  • I've done that. However when I add the basic camera script, it turns off the camera component on the custom camera the moment I start. 
  • Ignore the first post. I've solved my problem.  The issue I'm having now is with camera. I'm using opsive Third person controller and camera script with AC. I make the camera my main camera and add your main camera script, it works fine. However w…
  • Ignore the first post. I've solved my problem.  The issue I'm having now is with camera. I'm using opsive Third person controller and camera script with AC. I make the camera my main camera and add your main camera script, it works fine. However w…
  • Alright thank you. Just one more thing, is there a quicker way to enter conversations. I have a lot of dialogue and it would be nice if there was an easier way to enter it.
  • Alright that fixed it, thank you. One more thing, I can't seem to find examine interaction on the hotspot. Only use, inventory. Did there used to be an examine interaction.
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