Hello,
Yes I mean dialog system the asset yes..sry for not making that clearer. and yes it is disabled, but I would actually like it to not display. since disabled still shows up and appears on top of the dialog sometimes..so I would actually like t…
I was looking and apparently only the buttons get disabled..so thats not going to help my case.
I am now trying to set a menu so that when entering dialog it runs a ActionList to close the inventory menu, however cant find any that suits really dial…
Hello,
I cant seem to find this option. I am also using "Choose Hotspot Then Interaction" but dont see any aditional setting to override it for inventory items. Has this maybe been changed in recent versions?
Best regards
Okay I figured it out finaly!! If you look at the first screenshot when I duplicated the look action the scale didnt go through so the button was at a scale of 0,0,0. I just set it to the same scale as the other buttons and now it shows up! uff!
Th…
Hello Chris,
Thank you for the help, I did all of that and It followed what you are saying but my icon still does not show up in the scene..the constant ID was saved. I can see if I put the InteractionUI back in the scene that it was in fact applied…
Hello,
Not sure where I am supposed to add this in the InteractionUI prefab. Is that a component that I should be adding?
What I did was :
Add new cursor with the imagesAdd new Interactions in the Interaction menu (interaction elements)Link the pr…
I was thinking on a simple camera switch + player constraint actionList with a back button..
But you do have to manage that there are specific hotspots inside the "close up" that you should not see when you are not in this mode.
I am curio…
Yeah what I meant is that I cant use the mesh collider method because I dont see the mesh..Do I need a premade mesh? Or can I create one directly in AC?
Hello,
Basically what I thought I could do is just from the menu click on NavMesh and just resize it to use with AC. Much like you do with navMeshSegments. you just click, resize and you can use them.
Do navMesh need to be baked previously always?
B…
Hello Carlos,
Yes the game is at a very early stage and I am in fact a beginner=P I think its in fact better to start right away from 5 even if I have to redo what I had done which was not much.
Upgrade looks like its not working very smoothly..
Hello,
I am making a game with the same system as this. I managed to get the player and camera following the first person tutorial but the mouse cursor input (CursorHorizontal and CursorVertical) are not working, not turning the player around which …