Hi,
So i tried putting a tint map only on the objects that contain a sprite within my NPC's and players (latter option) and this strangely affects the down animations really heavily, and the others correctly or not at all. So, i will now try the for…
Hi, yes i had a stop sounds action list on leaving the scene, and since the remember sound components had been added, it remembered it as stopped. So I have sorted this, thanks
I would prefer not to put this cutscene in the On Variable Change, but it is not recognised on start, you have to go out the scene and back in again to ensure the cutscene runs for some reason.
But if in On Variable Change then it makes the cursor d…
It is the EveryoneInRoom? cutscene that assigned in On Variable Change (the NextTaskList cutscene is run within the EveryoneInRoom? cutscene)
And the cutscene ran through, highlighting each one green as it went through, and i looked in both cutscene…
Sorry, when i said room i meant scene.
Yes, was working after I updated but before I used auto add save components.
All the sounds now have a Remember Sound Component
ok, so, it looks like you are correct, the gameplay is blocked when the cutscene should be run. The cutscene is in on variable change.
See screenshot:
https://www.dropbox.com/s/ofsy5mhcbn3w0n2/Screen%20Shot%202016-03-22%20at%2011.41.11.png?dl=0
How…
So when I run the cutscene from play mode, the cursor returns, but when the cutscene runs within gameplay when the cutscene is supposed to run, the cursor does not return, but it does return in other scenes, but is still missing when i re-enter the …
The cursor manager script. I have already removed the previous script i added on a sub game scene that made the cursor disappear in the middle of the screen. So I cannot see what else could cause the cursor to disappear
I have it placed in both OnLoad and OnVariableChange to ensure it works when it should (but, the cursor disappears only in that scene from then onwards)
The cursor does not disappear if the cutscene is run manually, only from when it is run from in OnLoad and OnVariable change.
Do I need to include something in the cutscene to ensure the cursor script is called? As using a manage systems enable cur…
I disable/enable the related child objects depending on the animation used - ie if player moves left then up and down children folders are disabled.
But that seems to be the only way i'm able to animate using unity as the animator and not sprite she…
I have just run into another problem with this, once out of the scene which has the cursor invisible in the middle of the scene, the cursor stays removed in other scenes after visiting it.
What would I need to do to ensure normality with the script …
But it is the Players talk animation that is not working and not the NPC's. Would their not returning to idle animation states be stopping the player from animating his talk animation?
Hi, the cutscene only exists of dialogue and character animations. Some are set to not return to idle after they have spoken, and instead loop a specific animation.
Do you think they might be interfering with the players dialogue animation?
I have …
OK thank you, I will try on the unity forums - I guess I could also do this using variables like the sequence puzzle you helped me with, and i could have images of the numbers instead of actual text objects? It would be a bit more fiddly than using …