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Loop background sounds gone since remember update

Hi,

Upon re-entering a room, my background sounds now don't reactivate even though they are on loop and play on awake.

They worked fine until I updated AC and switched on the auto-add save components to GameObjects option.

Should I re add these background sounds using the new music feature?

Comments

  • No.  The music handler is for scene-independent audio, and shouldn't be used for per-room audio.

    Was it working after updating AC but before using the auto-add save components?  If so, how are the components different to what was there before?
  • Sorry, when i said room i meant scene.

    Yes, was working after I updated but before I used auto add save components.

    All the sounds now have a Remember Sound Component
  • And you're saying they didn't have this before, nor a Constant ID component, correct?

    The RememberSound component is likely being added automatically because there is a Sound: Play Action that is affecting your sound in some way.  Is this the case?  I will try to recreate this issue on my end.  This could be a bug with the RememberSound component, rather than the auto-save feature.
  • Adding a RememberSound to a Sound object that has both Loop and Play on awake checked doesn't recreate the issue - there must be more to it.  Are you running a Sound action that's causing it to stop playing?  Also check that the filename of the AudioClip you're playing is unique.
  • Hi, yes i had a stop sounds action list on leaving the scene, and since the remember sound components had been added, it remembered it as stopped. So I have sorted this, thanks
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