Hi,
Ok so now I just have idle and talk, i have turned off multiple directions, but still he wont talk!
I have compared every detail and tick box to my other NPC's and it is identical!
The default is idle when not spoken to, but it doesn't change t…
I turned off multiple directions and now my NPC animates on start on my default animation of Idle_R, but won't talk when dialogue for the character is triggered. Stays on default even though the characters dialogue is called and shown on screen
Ok, I turned off frame flipping, my character will still not talk though, and why would AC not choose the default animation on start when nothing else is telling it otherwise?
It now chooses Walk_L, I have Idle_R as default, they are all the same an…
Hi, are we just talking adding it as a child? Like this:
https://www.dropbox.com/s/a9xobzbnp5ea1mz/Screen%20Shot%202016-03-11%20at%2016.00.58.png?dl=0
As this doesn't keep the titles rooted to the camera window, and doesn't follow the camera
Thanks, and just one more thing, what would the check then run if it is 0,4 or 7?
the variable checks running from eachother?
like this?:
https://www.dropbox.com/s/gj2sdov8txh3cwg/Screen%20Shot%202016-03-09%20at%2011.21.02.png?dl=0
How do you align…
or rather:https://www.dropbox.com/s/0xswubeiyrnm79q/Screen%20Shot%202016-03-09%20at%2010.28.38.png?dl=0
but still unsure what to put on other 3 pumps? and how to relate that the pulls on the other pumps have to set off the other correct pull variab…
ps on red for check for 0,3 or 5?
for example, you have to pull red, yellow, blue, green, red, blue, blue then red in that order to complete task.
i have a hotspot for each pump, and a local integer variable for each pump starting at 0.
so, if red …
HI,
So just to clarify, i put a check and set variable on each pump? red pump variable, blue pump variable etc
On each pump increase by one? and check that it is 0, 3 or 5?
Bit confused still, as it is not a timing thing but a sequence thing. you …
What I am looking to do, is a far simpler way for the main player to pull 4 levers in a particular sequence to run a cutscene:
redblueyellowredgreenredblueblue
but if the player pulls 4 levers 8 times in any wrong sequence apart from the correct tim…
Hi, thanks, here is the script file.
https://www.dropbox.com/s/yb4xyygg3ukefhl/NewCursor.cs?dl=0
I am still confused on how to go about replacing the update start ? and can keep getting the error when the script is just in the scripts folder witho…