It has been a while since I have had this issue, but my NPC is not talking
I have all animations in the animator: Idle_L, _R, _D, U and all of Walk, Talk in all directions.
But 1st off, even though the Idle_R is default, it only plays Idle_D. Plus, when i set the NPC to talk in a conversation, the talk animation is ignored and the IDLE_U jus continues to play.
The NPC is on a path loop to move up and down (as if to float) but I have tried removing the NPC from the path and the same problem exists.
Here is a video of the issue:
Any ideas why? All my other NPC's are fine, and I created this one through the NPC creator.
Comments
Whichever animation is the default is irrelevant - AC will play whichever animation it deems as appropriate.
As you've defined left and right animations, you have no need of the frame-flipping feature. Set Frame flipping to None.
If your character doesn't change directions, then you can disable Multiple directions. In this case, the prefixes will not be added onto the animation names in your NPC's Inspector - so your animation names will need to be "Idle" not "Idle_D" etc. Check your Console window for any warnings regarding missing animation states.