I have tried to update the script but the hotspot still do not fade out after eth fade duration time:
using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Seria…
So it currently does have one on the root but still doesnt work witj this updated code - check out the screenshots of my menu (am copying the speechbubble menu where the text image box resizes to the text):
https://www.dropbox.com/scl/fi/gu13zktone…
I;m now actually using UnityUI for my hotspots but they do not turn off/fade out when the flashhotsposts input is released, any ideas? (sames menu and element names) thanks
Hi Chris, the hotspots just appear in the middle of the screen and not over the hotspot if i put Menu's Position type to Manual. And if not then it still doesn't work.
The full script:
using UnityEngine;using System.Collections;using System.Collec…
Tried this, as below, but still happening:
using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionHoldToFlashHotspots : Action…
So to reiterate, whilst the input key is held down to flash the hotspots (they stay on screen until you release the input key) and if you simultaneously move the cursor, the hotspots all clump together in the same position.
getting this error
Assets/Sleepytime Village/Scripts/CustomActions/ActionHoldToFlashHotspots.cs(94,26): error CS0103: The name 'PositionType' does not exist in the current context
Hi,
AC 180.5
This is the updated script for keeping hotspots on screen until the input key is depressed:
using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.…
Hi, I have noticed that when I am flashing the hotspots (using tab input) and move the cursor, the words group together. See video:
https://www.dropbox.com/scl/fi/lmybgl8v68kqrark8m2du/Tab-Grouping-Words.mkv?rlkey=b7xawfnpy05nh3s0n8ppwrmf3&st=l…
You can also see here that the back arrow now takes me back to my original scene when closing the map, but when I choose the VillageSquare, I am taken back to the scene I was originally in exactly like the back arrow
https://www.dropbox.com/scl/fi/…