As a reminder here is the script
using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionFlashHotSpots : Action { pub…
Ok, so UI mouse over button works best, but how do I have an action list play when the mouse is not over the button? S mouse over button, arrow appears suggesting there is more to explore, once mouse leaves the button area, the button is not visible?
Hi,
So as you can see from the video, the inventory object can be used on Rufus and thus overrides the Workbench hotspot. See screenshots also as requested.
https://www.dropbox.com/scl/fo/5xs62x30hzd3s9w00udx6/ADR02cIbC1chYY9K2N2cvzs?rlkey=75prki5…
the ID's do not appear in the Speech manager. The actionlist is referenced via this script and dropping the actionlist into the gameobject:
using UnityEngine;using AC;public class RespondToWaitAsset : MonoBehaviour{ public float waitTime = 10f; …
Hi Chris, so this is still happening with some inventory items, however others are fine. I even rebuilt one and it still happened. It is not affected by position in the inventory either. Identical settings.
Please see video of cursor animator to an…
So as the game plays out, 60 % in to the game, the player starts getting stuck more and more in nav meshes that previosuly would not have been a problem, and by stuck I mean, snimating left position and right position over and over until I click els…
Thanks, yes, you are correct, and I did try and teach it to help me and guide me, as a starting point. Feeding it the correct info etc. But anyhow, you are correct. PS with some pointers and explanation through tutorials I have managed to get some g…
Thanks, here is the code as a custom action list for anyone interested in using it:
using UnityEngine;using UnityEditor;using AC;[System.Serializable]public class ToggleCursorOptionsAction : Action{ public bool enableCursorOptions = true; pub…
Got this to work
using UnityEngine;using AC;using System.Linq;public class CursorManagerController : MonoBehaviour{ void Start() { // Get reference to the Cursor Manager CursorManager cursorManager = KickStarter.cursorManager; …