Hi,
How would I force a different idle to play on my NPC using Spine animations? I want idle_sad_standing to play instead of idle dependent on a global variable. But with all the methods I have tried it doesn't work. Charcater:animate custom does not force it as it seems to ber dictated by the NPC script.
Unity 2021.3.15f1
AC V1.80.5
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You're using the Spine integration on the AC wiki?
https://adventure-creator.fandom.com/wiki/Spine_Integration
The Character: Animate Action's "Set Standard" method can be used to change the name of the Idle animation at runtime.
Hi, I am getting this error:
I have an idle, walk and idle_sad_standing anim embedded in the skeleton animation component on the Spine gameobject sprite child, but do i need to force a animation on the NPC parent with transitions/parameters to force the animation to play when setting standard? See screenshots here, thanks:
https://www.dropbox.com/scl/fo/315ozbvj2qhqycltraww9/APQIO3rVjg6KRlJO9NVUlfo?rlkey=xitynomv3qbht1ftcryiniw1g&st=akjk92gn&dl=0
I'm not familiar enough with Spine to answer fully. Does it work if you set the Idle name initialy to idle_sad_standing?