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Dialogue - multiple versions of same word

Hi Chris.

In my game the villagers only say their own name but in varying ways (sad, happy etc) how do I implement this in game? If the character Duddle is just saying Duddle each time, how do I ensure the right audio version is being used? Thanks

Comments

  • Each line has its own ID, no? Do you want to play them at random? I'd probably use action Variable / Check random number and assign a different line to each outcome. If you want a specific way for a specific scenario then it's just a matter of handling the variables.

  • Yep I’ll give that a go cheers!
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