Perhaps a new thread should've be made for this year, though this one already had a cool holiday picture in it from lametta.
Have a Happy Holiday '23 and a great New Year '24, all!
Oh wow. What an announcement! This looks so great. Please keep going with game designing. Yourself and Roberta are an inspiration to all adventure game designers. Sure creating them is a lot of work, though it's so rewarding when seeing the adventur…
Also seeing this after updating to AC 1.75 as warnings in the console when a scene is loaded (or Player spawned):
https://imgur.com/a/mtU45PR
The game is 2D using Sprites Unity Complex, and using Unity 2021.1.28f1.
Currently wondering if this will…
If you'd like to learn more about Unity UI in a general sense and how it can be connected with Adventure Creator, take a look at the "Adventure Creator: Creating a 2.5D game Tutorial" at 1:29:35.
Thank you!
The "Movement method" is just set to "Point and Click" and using AC's motion features.
Originally, the Engine: Manage systems Actions were running in the "OnStart" ActionList in the same Puzzle scene.
Movi…
Thank you for that!
Decided to enable Player-switching as I'm using it to switch scenes to a Puzzle closeup (using the AC drag and drop puzzle template); Then return back to the original scene.
And I may have a use for Player-switching to switch to…
Just to give everyone a heads up, Steam's "Big Adventure Event" is returning again this year and starting on January 20th, 2022.
It was quite interesting last year.
Thank you! It's really appreciated!
There was just one other thing: Is there a way to change the size of the draggable item (Inventory cursor) only temporarily during the drag and drop puzzle (e.g. just when the draggable pieces are being dragged. …
The Appear type of the Pause menu is On Input Key.
What's interesting is that when the Pause menu is first turned on (using "Escape") it doesn't turn off the drop-down Unity UI menu -- instead it only turns the drop-down menu off when a s…
Thank for for the advice.
Actually I knew about Unity UI blocks interaction and movement? and tested some, though was concerned that it might affect other Unity UI elements in other menus used for interactions or puzzles at other points in the game…
Hello! Thank you for the advice!
I changed the Inventory menu and re-arranged the hierarchy based on the advice given so far.
The Inventory menu now animates out when the Inventory's now shared "open / close" button ("bag" icon…
On second thought, it was my understanding that a Menu's "RectTransform boundary" should typically be a direct child of the UI Canvas root.
And things that animate into view from off-screen should be a child of that RectTransform -- as the…
Thank you.
Realized "OffInstant" was written in the thread title and the second sentence, though it was actually meant to say "Off". It seems you understood anyway, though.
Tried unchecking Wait until finish? and entering in a …