Thank you for that!
It goes further back, though I can't recall which specific Unity version it may have started with.
Deleted the References.asset, re-imported it in the Package Manager, and the console warnings appear to have vanished -- at leas…
Thank you!
No, the Use '_Editor' prefix for Editor save files? wasn't enabled.
Though making a new save game in the build (and not using the last save from the Editor/Play mode) solved it.
Never assumed that could be the issue, as loading the aut…
Thank you for the assistance thus far!
No, there weren't any lines that read:
File read: (Save path/filename)
There are definitely existing save files though.
Also as mentioned in the original post, it worked to load the last save in "Play&qu…
Hello there,
Thanks very much for your assistance!
When using Save: Save or Load -> Continue From Last Save in the built game, the AC Status box shows "Gameplay is blocked" when clicking the "Continue" button. A screenshot i…
Thank you for that!
Opted to go with changing the Appear Type to During Gameplay, as it was straightforward and already essentially set up with the logic for that -- just needed to change all the exiting "Turn On" and "Turn Off"…
Thank you!
Changing The Action's Method to Load Game, and the Save to load option to Autosave works and it loads the autosave in a build (as well as in "Play" mode).
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No, the regular save didn't work in the built game using Save: S…
Hello,
From further testing -- the Save: Save or Load -> Continue From Last Save action appears to load from the last regular save, rather than the last autosave.
Given this, it doesn't appear that it addresses the original issue of what was me…
Hello there,
Just wondering if those two pieces of code might still be available somewhere, by chance!
This is something I'd like to implement, although the links to the code are now broken.
The effort put in to creating this effect is appreciated…
Thank you for the update and information. Also thanks for the info about it not being required to be only "Context Sensitive".
It appears to work fine.
Regarding the "Unhandled event", may have come to an understanding on why that was showing.
When first starting to create the game, I believe I was using "Choose Interaction Then Hotspot" Interaction Method where you first select…
Just wanted to add an update on this:
The recent released version of Unity 2020.2.3f1 appears to have fixed this bug.
According to the Unity forum thread mentioned previously, the Package Manager bug is fixed from that Unity version.
At least, afte…
Thank you for sharing that.
The first link indeed seems to be what's happening.
Think I'll just wait for Unity to fix the Package Manager bug before attempting to update AC again. From reading that thread, it seems they're aware of the bug and are …
Thank you for the tips!
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Sounds like that's potentially what may be happening. Have been using AC for a while now though, and I always just import everything as it is set in the "Import Unity Package" window -- except for uncheckin…