Hi @ChrisIceBox thanks for your reply. I will share a couple of images with you.
Player prefab - SND EFX is where the Audio source, Sound, Footstep sound, and Auto set footsteps sounds components are stored.
(Image)
The actual SND EFX component
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Thanks @snan I managed to get the player to detect the different terrains, but now for some odd reason the footstep sound does not stop playing and it is looping over each other and** Only play grounded is** checked.
Hi Chris, thank you for your reply.
Here is the full error message:
NullReferenceException: Object reference not set to an instance of an object
AutoSetFootstepSounds+FootstepMaterial.Apply (AC.FootstepSounds footstepSounds) (at Assets/Scripts/Play…
Hi Chris,
thanks I have enabled Enhanced Touch Support. But for some reason Method 1 is the only option that is working. When I try Method 2 the game just freezes and then crash. For now I think I will stick to method 1.
Hi Chris I got it sort of working in a hacky way. What I ended up doing was by adding the SwitchInputs.cs script to the ControlsReader prefab as this prefab is in all of my scenes already. Then I adapted the SwitchInputs.cs script to the following:
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Hi Chris sorry no this is not working. Because I am using the new input system it cannot ready the Input.anyKeyDown the script works if I switch the input system manaully.
Hi @ChrisIceBox so that is not technically what I want to do. Doe sthe ControlsReader read the gamepaf automatically? So when the player uses the keyboard and mouse the Directly-navigate Menus when paused? is false and when the player uses a gamepa…
Hi @ChrisIceBox thank you for your reply. I have added the controls to the Input Action Refrences and that is working now, thanks.
The menu source is set to use Adventure Creator.
Hi Chris, no I have tried both ways. The problem is still there. So I don't think it is an AC problem. I will try and investigate it further. Thanks for your help though.
I think it is definitely a setting I changed because if I reload the Demo settings manager it works fine. So I just got to find the setting that I changed.