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gblekkenhorst

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gblekkenhorst
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  • Oh I copy and pasted this from earlier, it is happening in editor, not just the build
  • Steps to reproduce: Saves made in week one seem to be fine. *Open Hub_Apartment *Set Global Variable 19 'Level' to L2 * Set GV 18 'Time' to Morning * Play to the street, save. * Get on the bus, save * Play go into the building and up the…
  • Just noticed there are more Player data. #1 and #2 and #3 all say Hub_street Scene data 0 - 1, hub_apartment scene data 1 - 3, hub_street
  • We're not getting the issue in action lists, only loading saves, which are using the script you mentioned. We're using Michsky's Loading Screen to switch scenes. We're using it for all scenes, but this bug is only applying to the street scene. Here …
  • Here is what it says - it should be loading Hub_Street Loading the scene by name StopGap UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogForm…
  • We use a different system for switching scenes in actionlists, but this bug only happens when loading a save file from the menu, which would be all AC. I'll take a look as soon as I get home.
  • I managed to reproduce this bug "Is mostly seems to be an issue with the street scene - sometimes a save that should be Hub_Street will load Hub_Office instead, and will consistantly load Hub_Office instead." It's only happening in the bu…
  • (So sorry I ended up with a single forum post discussing like three different issues, it's probably confusing, we're so close to releasing and I really appreciate your help and patience!) Writing up the sequence of events showed me that during the …
  • (Quote) If this is the case, how do I go about ONLY accessing the saved state of an object when manually loading a save file and not when loading a scene? Our players enter the same scenes dozens of times in many different states throughout the game…
  • No change unfortunately.
  • This worked, no more error! The fade out doesn't last though - the menu comes back up before it switches scenes. Here's how I have it set up (Image)
  • My version is 1.74.2 The remember scripts are working as they used to. Do you have any advice about the GVar issue? NullReferenceException: Object reference not set to an instance of an object AC.GVar.set_FloatValue (System.Single value) (at Asset…
  • I have a more pressing issue though... For some reason suddenly the game is behaving as though I am loading a save, but I am lot, I'm just loading a scene. I have this object, L2_Passengers in the street scene, which is disabled in all scenes exc…
  • OK! Could you tell me how to tell what version is installed? I have 1.77.4 downloaded, since I did try to upgrade and reverted, but I'm not confident that's the version installed anymore. All of our Managers in AC Game Editor are uniquely named. T…
  • Unfortunately updating adventure creator is not an option. I've tried a few times but it overwrites too much of our game (for example, i tried just now and it overwrote our music storage - i think we've accidentally just left too many loose ends we …
  • I didn't touch anything, I've been testing other things with the save system, but now for some reason fading out is working but I'm getting this error: NullReferenceException: Object reference not set to an instance of an object AC.GVar.set_Float…
  • Oh my goodness this game is so haunted. Seconds after I posted this I tried loading a save again and the loading works, but the scene does not fade out and I suspect loading is taking a touch longer.
  • Hmm, I must have misunderstood a step, now clicking on the button does nothing except highlight the button. Here is what I have: (Image) (I am using a Unity Prefab, so all the buttons are listed as being missing when I am not in prefab mode but t…
  • It's weirdly not creating one in the first scene of the game, but it does make one in a later scene. I deleted all the save files to figure out how to recreate the issues and of course it's not recreating - I'm doing a LOT of save testing in the ne…
  • I'm sorry I never responded to this! I turned off the loading screen (and left the loadingscreen in the build settings just in case.) This did fix the issue with it reloading the opening cut scene, but there are still problems. Is mostly seems to …
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