I figured it out! I forgot that I also need to add VolumeInitializer.cs to the audiosource. Now the audio is controlled by the slider in the options menu I assigned in Sound.cs.
Sorry, We're not using our own sound mixer, I meant the one I assume i…
I'm having some issues with this script, it's throwing a few errors -
Assets\DisplaySaveVariable.cs(19,31): error CS1061: 'MenuSavesList' does not contain a definition for 'GetSlotIndex' and no accessible extension method 'GetSlotIndex' accepting a…
I found a way to reproduce the original issue - loading a save from the same scene loads properly - the camera is in the right place. But loading a save from another scene triggers the OnStart cutscene instead.
* Load Hub_Office
* Set Global Variab…
Good call - I tested it, and it IS changing the variable to the opposite of what it's supposed to be, not just leaving it at whatever it's set to.
I will zip and send you the project.
One way to recreate:
* Open Hub_Apartment
* Set Global Variabl…
The variables in question are not linked to the edits. There were a few (like the Highlight script) that have been edited by other departments.
The only edits we have associated with the save system are the ones discussed here: https://adventurecre…
Unfortunately upgrading AC broke the project, we've got a lot of extensions to it now that are getting overwritten. I did try just running the Auto-add and it didn't break or fix anything with the variables. I now can not recreate the issue with the…
* What are your AC / Unity versions? AC 1.74.2, Unity 2020.3.27
* What platform are you working on? So far this is happening in the editor and the Windows build
* Is this an issue with old saves, or are you able to reliably recreate the issue with …
Thanks! I'm getting an error I don't understand, though.
Assets\Scripts\ExtendPlugins\RememberEnabledMultipleEditor.cs(6,46): error CS0246: The type or namespace name 'ConstantIDEditor' could not be found (are you missing a using directive or an as…
Hey there, didnt' realize I hadn't replied to say thank you, this script worked great!
At this point in development we've got 30+ objects in one of our scenes that need to remember enabled, and since all the copies of the script need to be on anoth…
we're using Unity 200.3.27f, AC 1.74.2 and DS 2.2.20. There was no update to any of the systems between it working and breaking. I'm also chatting with Tony over at Pixel Crushers as well.
Absolutely bizarre, the day you gave it to me, it worked, I set saveToObject, then packed up for the evening.
(Image)
Code is exactly the same, and if I try to save the game I get
UnassignedReferenceException: The variable objectToSave of Remembe…
Weirdly I started working on something else and now it seems like it's working? It seems to flicker in the corner during cutscenes but it's mostly gone.
Thanks, but that didn't work. The system cursor is still showing. I tried saving the setting and restarting the project as well. Is there another setting somewhere I could be missing?