Hi all! Just letting you know that Henry Mosse and the Wormhole Conspiracy has now launched on Steam!
https://store.steampowered.com/app/1131880/Henry_Mosse_and_the_Wormhole_Conspiracy/
Hope you enjoy :smile:
Thanks for the compliments!
Just letting you all know we launched our Kickstarter today. Yay!
https://www.kickstarter.com/projects/531598737/henry-mosse-and-the-wormhole-conspiracy
Please share with your friends and pledge if you can. Every bit h…
I think it has something to do with the 'isConversationOverride' boolean still being set to true, so it runs the other activeList again (from the point/startIndex of the other ActionConversation) which is obviously not what we want.
Perhaps we can a…
Hi there,
I've implemented the EndConversation input, which ends the conversation and sets the correct gamestate as it should. Awesome.
However, when I then go and start a conversation with someone else and click on any option, it continues from the…
Yes, I'm aware of custom events.
I suppose my question was really where the best place those listener functions/scripts should live. I was thinking of having a single 'manager' script that listens for those events and manipulates all different ui co…
I THINK I found the problem...
I have checked "Only show 'Walk' cursor when over NavMesh?' in Cursor Manager.
On Line 490 in PlayerMovement.cs, I think the if/else conditionals seems to be the wrong way around.Perhaps change 'if (onNavMesh)' t…
I am animating the "AC" characters / root objects, not the sprite child.
Even in gameplay, in some cases, I have multiple sorting maps and the character doesn't necessarily follow the default sorting map in a particular part of the scene. …
Sorry, let me try and explain better. I am using a 3rd party cutscene tool called Slate. I want Slate to be able to use the characters, move them around, rescale them, run animations etc. when in cutscene play mode.
One of the great things about Sla…
Hi guys.
No, this is not up-to-date. Esoteric have released new versions of Spine2D that have made old API code redundant. I haven't yet updated any of my Spine projects to the new versions for the reason that it would break everything. I'll try and…
Hi @_joe_
I haven't done any updates for ages as I've been away.However, I just setup a wiki page on the Adventure Creator Wikia to start the integration stuff for AC + Spine. http://adventure-creator.wikia.com/wiki/Spine_Integration
Regarding Spine…
Hi mtrias,
I'll try my best to help :)
Regarding each direction for each character in a different Spine project:It is important to understand that Spine Unity doesn't know anything about a Spine project, per se. When you export out of a Spine projec…