There's also something wrong with menus when prefabbing them. After loading, the menus work properly, but in AC Menu view, the rectTransform boundaries show empty and many of the buttons are missing. This is a big thing, since I will be using quite …
I don't have any custom script with this save/load. I'm using the screenshot-save/load template. I duplicated the StartGame scene from Aula(lobby), but I'm not using it any more. There's only one scene set in build settings.
I still have this save game loading problem. I combined start game and lobby scenes. I turned off all game related objects and characters, but can't load a saved game after game has started. Loading from start menu works perfectly. There are no menu…
I'm using a script to change the scene in single mode since that action didn't work properly. I actually duplicated the lobby (Aula) scene to be a start game scene, where the guy is standing by the game building and there are just couple another ani…
A weird thing happens. When I started game in new scene, it loads lobby scene and it's somehow on top of the new scene. Here is a game and editor views of the same:
https://imgur.com/3CAgIV4
https://imgur.com/Z3pqox7
Loading is only to a lobby scene, there's only a start scene beside it. Loading from start works ok, but not inside lobby. ShowPauseMenus do not show anything after loading from lobby, turning things on and off also does nothing.
I'm not sure of the cutscene forms. I'm thinking of having "move to marker" to be a skippable cutscene - since player only walks, single speech lines maybe also - not sure about a whole dialogue at once, I'm not planning to have cutscenes…
I put a debug log with expressionid into SetFrame inLipSyncTexture . The flow of SetFrames is constant and the ExpressionShot only manage to set it once and so was overwritten in instant.
But anyway I already switched to Speech track. It's a shame,…
It seems that when using speech the expression id is kept after setting, but with expressionshot the expression id is set, but reset to -1 straight after.
"Pure" expression is only using expressions with timeline scripts you provided me some time ago. Here:
https://adventurecreator.org/forum/discussion/10951/expression-invocation-with-timeline-markers#latest
I'm using it for the expressions…
I'm using U2020.3.12, AC1.73.8 . Character's face is a faceplate in front of the actual mesh eyes and brows are blend shapes. Character has several expression portrait textures in Player/NPC and these are controlled by ExpressionLipSync that you pro…
Here's videos where speech is on and off: https://mega.nz/folder/o58wAbwJ#mCj3GHzToSlgQmGCiJblOQ
Faceplate texture is using Player/NPC portrait texture with update and speech is replacing it with lateupdate. As I wrote earlier, the ExpressionLipSyn…