This used to work:
void Update ()
{
int expressionID = character.GetExpressionID ();
if (lastExpressionID != expressionID) { Debug.Log("ExpressionLipSync - " + …
I think it was in autumn, I had a few months out of the project and I remembered it starting then, but forgot about it. If I remembered correctly there was some kind of update in AC that had some skinned mesh renderer/mesh renderer change.
Hi, I created a menu like this:
https://imgur.com/a/UXSYtma
I just wanted to know how to change the color of the number for awhile after pressing the test button.
Sorry, the sketch is a bit rough. The left and right buttons should switch the hint Postit note, it should be some sort of a carusel. I thought that there would be something like that in the ready made menus.
Or am I making this way too complex. The…
The older faceplates have their Skinned mesh renderers set and they work fine. Now I just can't insert nor change a new faceplate into the editor's Property slot.
I am manually trying to change the Skinned mesh renderer in property window after copying it from another character. Same happens when I add a prefab from assets. The editor shows this gray circle with a line crossed.
Hi, I actually managed it so that all the hints are in one string like this ObjectId-boolean-boolean-boolean;NextOne. And the actual hints are stored in Object description as csv and managed by the same ObjectId.
With this approach there's no need …
There seems to be a problem with the Auto Lip Sync. I can't event get the Robot to move his jaws. Player character speaks normally in Timeline.
Here's pics:
https://imgur.com/a/TgsRbUy