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is having a 3d inventory in another scene a good idea?

I'm trying to separate inventory with rotatable objects to a scene of its own. But then when I return to previous scene - it starts from beginning and not where I left it.
How should I fix this?

Comments

  • You have a couple of options:

    1. Enable "Player switching" in the Settings Manager, and switch to an "Inventory Player" that lives in the separate Inventory scene. Your regular Player's position will be unchanged when switching back.
    2. Keep your 3D Inventory in the same scene as your regular scene, but place them on a different layer that is not included in your regular camera's "Culling Mask" so that they cannot be seen.
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