There's still something. Always when I select an object from inventory and use it to hotspot which is expecting it, I first get an "error", but if the Include last selected is on, the interaction starts. Any ideas?
I already tried that I can turn on and off some interactions and it seems to work with ALs. Ingame inventory is for player to select an item to use it or give it or equip. In "real" inventory player can select an item for closer observatio…
Yes, cursor textures instead of regular ones. I'll try with the masks.
But what about the interactions? Can I just create all interactions in AC game editor and then turn on and off them when changing game state?
Here is the inventory - there's the ingame inventory menu on - just ignore it:
https://imgur.com/iiY3WtL
and here ingame - ingame menu is on top right and there's also an example image of cursor image:
https://imgur.com/8codTWG
All of the inventory…
I think subtitles get turned off because I change the expressions with speech. When I used the "Do expression" Action I did myself, the problem went away.
I did this:
`
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AC;
if UNITY_EDITOR
using UnityEditor;
endif
[System.Serializable]
public class MakeExpression : Action
{
public override ActionCategory Cate…
Now the receptionist answer stays a short while on screen and disappears and comes back later for a short time. Either time is too short to read whole sentence.
Here's a new video:
https://mega.nz/file/U08kzTqI#8glsfPPiCdps7bNELW8njB38s3SD8TvATr3YJRy7uWA
Some things are fixed, some not. The expression only speech clears the subtitles for a while. Continue token seems to work.
I mean that expressions work mostly ok when used with some text to say in Dialogue: play speech. But they don't seem to follow the position and timing of the sentence where I put them in text ("[expression:smile] Hello there" vs. "Hel…
I also used Dialogue: play speech with Don't animate to show player expressions when playing inner thoughts, but unfortunately with PlayerLine does not have that opton.
Yes, that lip sync. I'm using U2020.3.6.f1 and AC1.73.5.
Here's pics:
https://imgur.com/a/UpldImY
And here video:
https://mega.nz/file/Ut9E0SIY#wtbuYOIu80jCOniaZy8-9tpCjLSo-LaBEgMPg_GZ1LY
Thanks, I think I'll go with linked documents. Can I change the crossfade target by script or are they fixed? And maybe I should cut images into mosaic pieces, so that I could add buttons where I want and still have the ability to variate the size.
I have an idea of putting inventory objects into an array or matrix formation - and use markers to mark their positions - and then teleport one examined in inventory to a marker positioned in front of the inventory camera. Some of the objects are ro…