I created an animation for the blink but for some reason an animation that works perfectly in editor doesn't do anything in play mode - animator has a layer for this and it goes to right clip when needed and it has full weight. The eyes and faceplat…
With blinker I mean a blinker I mean a looping action list that has a waiting time and a random waiting time before using shape keys to form a blinking action in eyes.
I got it working by removing selected-check from inventory interaction (I just copied it from Use-interaction). I have a hunch that it worked earlier in Use.
There was/is something weird in my setup at the moment. I just updated project to U2020.3.1…
I got it working with "Inventory interaction", but it leaves a problem that if I select the item and right click away from selection, it leaves it still selected and I would like the selection to go away with cursor cycle. So player has to…
Ok, I got it working, but there's the same problem - I got the invalid interaction first and then when I right-click-rotate to use the valid interaction begins. I'm using the Choose Hotspot then Interaction could this cause something?
There's still something. Always when I select an object from inventory and use it to hotspot which is expecting it, I first get an "error", but if the Include last selected is on, the interaction starts. Any ideas?
I already tried that I can turn on and off some interactions and it seems to work with ALs. Ingame inventory is for player to select an item to use it or give it or equip. In "real" inventory player can select an item for closer observatio…
Yes, cursor textures instead of regular ones. I'll try with the masks.
But what about the interactions? Can I just create all interactions in AC game editor and then turn on and off them when changing game state?
Here is the inventory - there's the ingame inventory menu on - just ignore it:
https://imgur.com/iiY3WtL
and here ingame - ingame menu is on top right and there's also an example image of cursor image:
https://imgur.com/8codTWG
All of the inventory…
I think subtitles get turned off because I change the expressions with speech. When I used the "Do expression" Action I did myself, the problem went away.