I did this:
`
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AC;
if UNITY_EDITOR
using UnityEditor;
endif
[System.Serializable]
public class MakeExpression : Action
{
public override ActionCategory Cate…
Now the receptionist answer stays a short while on screen and disappears and comes back later for a short time. Either time is too short to read whole sentence.
Here's a new video:
https://mega.nz/file/U08kzTqI#8glsfPPiCdps7bNELW8njB38s3SD8TvATr3YJRy7uWA
Some things are fixed, some not. The expression only speech clears the subtitles for a while. Continue token seems to work.
I mean that expressions work mostly ok when used with some text to say in Dialogue: play speech. But they don't seem to follow the position and timing of the sentence where I put them in text ("[expression:smile] Hello there" vs. "Hel…
I also used Dialogue: play speech with Don't animate to show player expressions when playing inner thoughts, but unfortunately with PlayerLine does not have that opton.
Yes, that lip sync. I'm using U2020.3.6.f1 and AC1.73.5.
Here's pics:
https://imgur.com/a/UpldImY
And here video:
https://mega.nz/file/Ut9E0SIY#wtbuYOIu80jCOniaZy8-9tpCjLSo-LaBEgMPg_GZ1LY
Thanks, I think I'll go with linked documents. Can I change the crossfade target by script or are they fixed? And maybe I should cut images into mosaic pieces, so that I could add buttons where I want and still have the ability to variate the size.
I have an idea of putting inventory objects into an array or matrix formation - and use markers to mark their positions - and then teleport one examined in inventory to a marker positioned in front of the inventory camera. Some of the objects are ro…
Well that was weird. Packet manager in U2020.2.0 claimed that AC was updated to 173.3, but Game editor window 172.4. I update to U2020.3.0 and then Packet manager showed the correct version and I was able to update.
I'm having trouble with the wombat example. This happens:
'PlayerInteraction' does not contain a definition for 'IgnoreInputThisFrame'
'InvInstance' does not contain a definition for 'SetInteractionState' and no accessible extension method 'SetInte…
Hmm. It works to get the object away, but the object returns when loading a saved game. I wonder if splitting the animation just before player grabs the object - and then delete it or send a turn off message would work?
Anyway I don't know which ki…
I use the interaction version in which you first hover over a hotspot, then go through interactions with right mouse button and then select the action with left mouse button. And I would be curious to try two different versions of the skipping - tel…
Expressions use the textures set in dialog expressions - I use the script you gave me in another thread, and shape keys for eye brows and eyes. So the neutral speech texture is swapped for when using an expression.
I noticed that in some times the character "speaks" when there's only expression token in Speech track - so that the mouth animation rolls. And I have an idea of code controlled reactions also - an expression and an animation trigger at th…