Well that was weird. Packet manager in U2020.2.0 claimed that AC was updated to 173.3, but Game editor window 172.4. I update to U2020.3.0 and then Packet manager showed the correct version and I was able to update.
I'm having trouble with the wombat example. This happens:
'PlayerInteraction' does not contain a definition for 'IgnoreInputThisFrame'
'InvInstance' does not contain a definition for 'SetInteractionState' and no accessible extension method 'SetInte…
Hmm. It works to get the object away, but the object returns when loading a saved game. I wonder if splitting the animation just before player grabs the object - and then delete it or send a turn off message would work?
Anyway I don't know which ki…
I use the interaction version in which you first hover over a hotspot, then go through interactions with right mouse button and then select the action with left mouse button. And I would be curious to try two different versions of the skipping - tel…
Expressions use the textures set in dialog expressions - I use the script you gave me in another thread, and shape keys for eye brows and eyes. So the neutral speech texture is swapped for when using an expression.
I noticed that in some times the character "speaks" when there's only expression token in Speech track - so that the mouth animation rolls. And I have an idea of code controlled reactions also - an expression and an animation trigger at th…
Here's an image:
Imgur
The idea is to have an object on for example table and when player clicks to exam it, it comes closer and rotates - and after examination it returns. I would like these positions and rotations to be stored preferably in the m…
Thanks. It works quite nice - there was a cast missing in GetExpressionTexture, but the texture change has an irritating lag. I was thinking of doing a lateUpdater that would have swapped the texture if IsTalking was false, but this is less intrusiv…
Since the expressions don't have any mesh or material target, should I understand that it only applies to this menu texture and I should swap the texture of the player/npc by some other script?
Here's a picture of the problem: Image
First one shows smiling shape key, but without texture.
In the second one the expression token is not changed, but the shape key is lost - phoneme textures seem to work ok.
The last one has correct texture an…
Does the expression token only change the dialog portrait texture? I was hoping to change the texture of the game object as well. And for some reason after speech the first phoneme texture remains the face texture of the game object. What am I doing…