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The idea is to have an object on for example table and when player clicks to exam it, it comes closer and rotates - and after examination it returns. I would like these positions and rotations to be stored preferably in the m…
Thanks. It works quite nice - there was a cast missing in GetExpressionTexture, but the texture change has an irritating lag. I was thinking of doing a lateUpdater that would have swapped the texture if IsTalking was false, but this is less intrusiv…
Since the expressions don't have any mesh or material target, should I understand that it only applies to this menu texture and I should swap the texture of the player/npc by some other script?
Here's a picture of the problem: Image
First one shows smiling shape key, but without texture.
In the second one the expression token is not changed, but the shape key is lost - phoneme textures seem to work ok.
The last one has correct texture an…
Does the expression token only change the dialog portrait texture? I was hoping to change the texture of the game object as well. And for some reason after speech the first phoneme texture remains the face texture of the game object. What am I doing…
The Cache 'Camera.main' variable? was off already. Brain camera was the main camera and I created another Main camera for AC. Still I need to run the script that turns on the main camera and then switches to Brain camera. After that everything seems…
I have to turn on the camera via script on start, but there is no camera switch. The hotspots connected to camera are turned on though. The debug shows that the camera switch has the correct camera name, but when turning on the right camera manually…
Problem seems to be that AC turns off the Main camera. After turning it on manually, there's no problem, but every time I turn on Play mode AC turns the camera off.