I already made a partly working prototype with Objective descriptions and a global variable hooked to the script. I have the Objectives organized with Scenename/ShortObjective structure ( where these short objectives are just start/complete ). Scri…
Would a local variable be feasible in this? I'm afraid that having a large set of variables in editor is not so usable.
Maybe a objective description has a local variable name and the variable is translatable?
There seems to be some errors like this:
The referenced script on this Behaviour (Game Object '') is missing!
I have no idea to which script they point at.
There is a complaint that:
The scene named 'StartGame' was not found in the Build settings.
…
Here's the current flow:
Player has selected doc from upper menu
1 https://imgur.com/pzfi8ad
He clicks hotspot on the doc and menu opens
2 https://imgur.com/n46FqBu
He clicks menu - just one big button - and read it - objective marked read
3 https:/…
Hi, this script seems to work quite ok. But it also fires the hotspot opposite side of the rotatable. When there's a magazine and there's a note on the other side, you can click the magazine and it will not rotate, but fires the note hotspot on the …
It seems to have been a misunderstanding. When I looked at the prefabbed menu, I tried adding RectTransform from prefab directly and so replaced the panel RectTransform with canvas one.
I had a ingame menu with a lower left menu button panel and up…
There's also something wrong with menus when prefabbing them. After loading, the menus work properly, but in AC Menu view, the rectTransform boundaries show empty and many of the buttons are missing. This is a big thing, since I will be using quite …
I don't have any custom script with this save/load. I'm using the screenshot-save/load template. I duplicated the StartGame scene from Aula(lobby), but I'm not using it any more. There's only one scene set in build settings.
I still have this save game loading problem. I combined start game and lobby scenes. I turned off all game related objects and characters, but can't load a saved game after game has started. Loading from start menu works perfectly. There are no menu…
I'm using a script to change the scene in single mode since that action didn't work properly. I actually duplicated the lobby (Aula) scene to be a start game scene, where the guy is standing by the game building and there are just couple another ani…
A weird thing happens. When I started game in new scene, it loads lobby scene and it's somehow on top of the new scene. Here is a game and editor views of the same:
https://imgur.com/3CAgIV4
https://imgur.com/Z3pqox7
Loading is only to a lobby scene, there's only a start scene beside it. Loading from start works ok, but not inside lobby. ShowPauseMenus do not show anything after loading from lobby, turning things on and off also does nothing.
I'm not sure of the cutscene forms. I'm thinking of having "move to marker" to be a skippable cutscene - since player only walks, single speech lines maybe also - not sure about a whole dialogue at once, I'm not planning to have cutscenes…