Actually, if I just change here the preselected hotspot to ray and go from there, it may just be what I need...
void OnDropMoveable (DragBase dragBase){ if (dragBase == draggable) { if ((Time.time - grabTime) <= maxTimeForHotspotCli…
Here's some pics:
A cup with an object inside:
https://imgur.com/JDgFFec
The hotspot inside doesn't activate, collider is the same mesh.
Object has separate hotspots:
https://imgur.com/UxhYjsz
https://imgur.com/OXIlwsQ
I would also like it to have …
I went for the narrator option - I probably use the same menu item with something else too.
There was a strange thing happening with the label version. I have a hint string variable tied to a script, it works fine with dialogue option [var:x] and A…
Eventually I did the counter inside the script and it has start and stop functions, but the speech menu issue still remains. I have turned the talker colors on, so hints are a bit different in any case.
I already made a partly working prototype with Objective descriptions and a global variable hooked to the script. I have the Objectives organized with Scenename/ShortObjective structure ( where these short objectives are just start/complete ). Scri…
Would a local variable be feasible in this? I'm afraid that having a large set of variables in editor is not so usable.
Maybe a objective description has a local variable name and the variable is translatable?
There seems to be some errors like this:
The referenced script on this Behaviour (Game Object '') is missing!
I have no idea to which script they point at.
There is a complaint that:
The scene named 'StartGame' was not found in the Build settings.
…
Here's the current flow:
Player has selected doc from upper menu
1 https://imgur.com/pzfi8ad
He clicks hotspot on the doc and menu opens
2 https://imgur.com/n46FqBu
He clicks menu - just one big button - and read it - objective marked read
3 https:/…
Hi, this script seems to work quite ok. But it also fires the hotspot opposite side of the rotatable. When there's a magazine and there's a note on the other side, you can click the magazine and it will not rotate, but fires the note hotspot on the …
It seems to have been a misunderstanding. When I looked at the prefabbed menu, I tried adding RectTransform from prefab directly and so replaced the panel RectTransform with canvas one.
I had a ingame menu with a lower left menu button panel and up…