There was some sort of a problem with Unity. Navmesh collider didn't accept asset file saved from Probuilder and something weird also with Unity navigation. All solved after a restart.
Here are the pics:
https://imgur.com/1w51yg6
https://imgur.com/u6NwVmH
https://imgur.com/VWVdZz0
https://imgur.com/DLec0ZF
I'm trying to get inventory interaction to work with a Look-at in a single hotspot. The august version worked if there were …
I tried the frame delay, but couldn't get it to work.
Then I tried to hook on OnHotspotSelect and OnChangeCursorMode, but it seems that cursor hook clears the cursor change although cursor doesn't change. Seems weird. Any ideas?
Here's the code:
…
Here's log:
hit: ConsentFormSign
AC.KickStarter.playerCursor: 2
AC.KickStarter.playerInteraction.GetActiveUseButtonIconID: False
GetSelectedCursor: 2
SelectedItem:
Hotspot has two interactions enabled - LookAt and Pen from the inventory.
For some r…
I'm trying to use this script with right click rotatable interaction. I have a look-at and a inventory-item-use set to a hotspot. But I can't seem to be able to detect which interaction is selected for use. The cursor changes between look-at and inv…
Here in front of shop there are two separate areas:
https://imgur.com/vq4Jnzl
And the red areas are where I would like to have pnc enabled for the camera showing the area. I still would like the player to walk the short distance between the areas a…
Almost everything seems to work fine now! All objects rotate nicely and I created a script with a list of ALs corresponding to the different hotspots.
There is still one thing. I have a cup with a ball in it. I can't seem to get the hotspot in it t…
The biggest problem here is that player can't see hotspots - or the cursor changes - if the hotspots are not enabled, and if hotspots are on, they take the input.
One thing would be to set the object close ups to have an extra ray call for mouse mo…