I'm trying to use this script with right click rotatable interaction. I have a look-at and a inventory-item-use set to a hotspot. But I can't seem to be able to detect which interaction is selected for use. The cursor changes between look-at and inv…
Here in front of shop there are two separate areas:
https://imgur.com/vq4Jnzl
And the red areas are where I would like to have pnc enabled for the camera showing the area. I still would like the player to walk the short distance between the areas a…
Almost everything seems to work fine now! All objects rotate nicely and I created a script with a list of ALs corresponding to the different hotspots.
There is still one thing. I have a cup with a ball in it. I can't seem to get the hotspot in it t…
The biggest problem here is that player can't see hotspots - or the cursor changes - if the hotspots are not enabled, and if hotspots are on, they take the input.
One thing would be to set the object close ups to have an extra ray call for mouse mo…
Actually, if I just change here the preselected hotspot to ray and go from there, it may just be what I need...
void OnDropMoveable (DragBase dragBase){ if (dragBase == draggable) { if ((Time.time - grabTime) <= maxTimeForHotspotCli…
Here's some pics:
A cup with an object inside:
https://imgur.com/JDgFFec
The hotspot inside doesn't activate, collider is the same mesh.
Object has separate hotspots:
https://imgur.com/UxhYjsz
https://imgur.com/OXIlwsQ
I would also like it to have …
I went for the narrator option - I probably use the same menu item with something else too.
There was a strange thing happening with the label version. I have a hint string variable tied to a script, it works fine with dialogue option [var:x] and A…
Eventually I did the counter inside the script and it has start and stop functions, but the speech menu issue still remains. I have turned the talker colors on, so hints are a bit different in any case.