Here's some pics:
https://imgur.com/a/4kDdGUq
There's a picture with the travel buttons showing during Timeline. They should be limited to one main area camera.
These Travels are just forward button looking mesh with a hotspot. Both hotspot and ma…
With negative I mean invisibility is only limited to four game play cameras. All of them are top down. But in Timeline I'm using different cameras, and the picture is from Timeline.
Here's some pics of the problem:
https://imgur.com/a/oeiRNzz
So I'm trying to use battery with an inventory item.
I've tried to catch the inventory item to use with this:
void OnChangeCursorMode (int cursorID) {
if (cursorID ==…
There was some sort of a problem with Unity. Navmesh collider didn't accept asset file saved from Probuilder and something weird also with Unity navigation. All solved after a restart.
Here are the pics:
https://imgur.com/1w51yg6
https://imgur.com/u6NwVmH
https://imgur.com/VWVdZz0
https://imgur.com/DLec0ZF
I'm trying to get inventory interaction to work with a Look-at in a single hotspot. The august version worked if there were …
I tried the frame delay, but couldn't get it to work.
Then I tried to hook on OnHotspotSelect and OnChangeCursorMode, but it seems that cursor hook clears the cursor change although cursor doesn't change. Seems weird. Any ideas?
Here's the code:
…
Here's log:
hit: ConsentFormSign
AC.KickStarter.playerCursor: 2
AC.KickStarter.playerInteraction.GetActiveUseButtonIconID: False
GetSelectedCursor: 2
SelectedItem:
Hotspot has two interactions enabled - LookAt and Pen from the inventory.
For some r…