Here are some pics:
https://imgur.com/a/thmk8hq
I have the player on free aspect, should it do anything?
I'm using the UI Template: Save screenshots. And the List display type is Label and Screenshot.
I noticed that there might be a problem with AC Main camera track. Since culling works fine when changing camera via AL, but remains to last activated camera culling settings. Could there be some sort of a refresh missing with the newest Unity.
I'm…
I think in both cases the Player is on another camera view than in the Timeline. In one case there's a ready made spraying guy that is swapped into same place as the Player and in the other Player is also teleported to a certain position before runn…
There seems to be a problem to which camera AC returns after Timeline. There is another case also where I had to create an extra camera switch so that the return camera would be right.
All of the logic in this case goes ok, but there are problems w…
The camera stays in inventory and there's two camera switches after Timelines (12,19) and if I press inventory button twice I can get back to game camera, but not to the one switched to - but earlier. Both to the same Shop-front camera. The (14) Rad…
NPC subtitles in Timelines, when running them manually for fine tuning when game is on, also goes as background speech and in this case On top. But the speech is blocking - and On bottom - when Timeline is run by AL. This is in my opinion also a rec…
Here's some pics:
https://imgur.com/a/4kDdGUq
There's a picture with the travel buttons showing during Timeline. They should be limited to one main area camera.
These Travels are just forward button looking mesh with a hotspot. Both hotspot and ma…
With negative I mean invisibility is only limited to four game play cameras. All of them are top down. But in Timeline I'm using different cameras, and the picture is from Timeline.
Here's some pics of the problem:
https://imgur.com/a/oeiRNzz
So I'm trying to use battery with an inventory item.
I've tried to catch the inventory item to use with this:
void OnChangeCursorMode (int cursorID) {
if (cursorID ==…