To clarify where I'm at, if I click the button that ends the cutscene, the cutscene does not end until I manually (via button or keyboard press) get rid of the menu. It's almost like the action of EndCutscene is cued up.
For reference, here are my Highlight settings. The object on the left is the object with the hotspot, and the hotspot is set to highlight the same object.
https://www.dropbox.com/s/uic0d4kog1feqrn/highlight.png?dl=0
@ChrisIceBox Looking at the Variable: Set action, I'm assuming I would have to use a formula, but I'm unsure of how to call the menu's input box element so as to store it in a variable. Or is there another way I'm not thinking of to capture the inpu…
@ChrisIceBox FYI, I tried a method of removing the old journal page (by page #) and then immediately adding a new page (at the index of the old page), but eventually the numbers stop aligning, so I can't consistently call the same page and expect th…
Yes, the desktop build loads normally. Here is what I get in the Console when building the WebGL version:
Assets\AdventureCreator\Scripts\Actions\ActionOptionSet.cs(31,44): warning CS0649: Field 'ActionOptionSet.method' is never assigned to, and wi…
AC: 1.67.5
Unity: 2019.1.1f1
After the loading screen, it goes to a black screen. Yes, the first scene is an AC scene (all scenes are AC scenes). The game runs fine within Unity from start to finish, just not on the build.
I will try building to d…
I should add that, in addition to this, I need this script to only take effect when using a particular (Cellular Calculator) inventory item. Right now it's firing every time I interact with the hotspot.
Okay, I was finally able to make this work by working with the ActionTemplate.cs file and tutorial. I am going to try this now with some other things I've been trying. Still need to figure out the camera corner issue, though.