I am still very new to using scripts. How would I go about calling said script at a specific point? In my case, the journal action script runs, which ends in it sliding onto the screen (part of a cutscene, so gameplay is paused and the camera is sti…
Nevermind! I was not changing the location of the action lists from scene to asset file. It's working beautifully now. Thanks for letting me talk all this out loud. :) AMAZING TOOL!
@ChrisIceBox Sorry for the spam. I got it to almost work by adding the Interaction script and calling the asset file. I'm using a hotspot to designate a name, and a box collider to specify the clickable area. But clicking it does not run the action.…
@ChrisIceBox Okay, here is the issue I'm running into: I've got the journal as a prefab, and I've started making my interactions as asset list assets, but in the prefab, I'm trying to set a Use interaction for one of the portraits, but for the inter…
Thanks for the reply, @ChrisIceBox! Yeah, what we'll have is two pages of a book open, with the right side showing a clickable map that takes you to different scenes, and on the left, a series of character portraits. Click one of the portraits, and …
Thanks for the link! I had thought about a menu, but there will be a ton of functionality built into this, and I wasn't sure how multifacted I could make a menu. But if I can do hotspots and transformations imbeeded in the canvas? Perhaps I could ma…