I can confirm this is happening but it is probably a unity issue
as mentioned, I am simply adding a unity engine wait 0.1 for preloading onstart
unity ignores allow scene activation tag on awake
https://issuetracker.unity3d.com/issues/loadsceneas…
Hi,
first of all sorry for opening the topic here I thought it was technical q&a.
settings manager:
max number of saves: 50
saves list:
max number of slots: 10
I will prepare a recording for that in the following days.
Hey Chris,
I have an additional question on this one
as the action list already knows if it has a speech (so it shows the assignment of a speech tag), is it possible to check if an action list has a speech without assigning a speech tag?
currentl…
Hey @ChrisIceBox ,
I have couple of bugs with the new version. these were working fine before the update
1) when starting a new scene, my player doesn't copy the rotation of the playerstart. It also happened on an empty scene with no onstart cutsc…
I set it using this custom action and having multiple first person camera on the player prefab but I am open if there is a better suggestion
public int camNo; override public float Run () { _Camera[] cams = KickStar…
hey
here are the settings. cursor manager and inventory settings
https://ibb.co/L1Ph6s3
https://ibb.co/Dw6sv8j
https://ibb.co/T8FgfD2
https://ibb.co/Q8KKsCL
AC: 1.70.4
Unity: 2019.3.7f1
thanks
yes current selection is:
cursor manager/inventory cursor/when inventory selected: Change Hotspot label
When I select an inventory item the cursor disappears. when on hover hotspot it says use ... on .... that works, but I would also like to see …
for the subtitle - audio sync:
this is how I set it currently, can you evaluate if this is the right way?
-I turned on display subtitles forever under skip
-I added an unloadclip when the audio is complete, and skipping the subtitle there
pri…
Hello again Chris,
so this solution plays the speech from addressables, further testing;
1)is it possible to delay the subtitles until the audio load? as it loads the audio after the subtitle it has a small delay for the audio play. If not I would…
thanks! going back to dialog script made me realize the speech was returning with empty text as the addressables call is async. so I got the InitSpeech out of the async part and it worked
same thing for GetSpeechAudioClip function. as the addressab…
thanks! addressable speech audio works fine
I switched
AudioClip clipObj = KickStarter.runtimeLanguages.GetSpeechAudioClip(lineID, speaker);
with
AudioClip clipObj = await Addressables.LoadAssetAsync(URL).Task;
and continued the same process aft…
thanks!
one more question.
I know ac is using assetbundles but not addressables
would it be easy to implement it?
where do you load the resources folder?
and where should I look for the play function of the loaded resource?
do you th…