updating my question:
instead of using speech importer, is it possible to manually gather speech from selected actionlist asset
this would be my workflow:
-Assumimg I created an actionlist asset for every dialogue:speech action
-i will l…
I am using the builtin render pipeline, it seems it doesn't effect UPR or HDRP
the thing is when I disabled the aspect ratio, the performance increased dramatically. it seems builtin pipeline suffers from not having a fullscreen camera.
thanks, this handles the request.
just two questions.
1) if it was a single player the audio path is Resources/Speech/player5.mp3
can't seem to find where I should put the audio when it is speaker subfolders.
is it Resources/Speech/Player1/5.mp3
…
oh ok. it worked when I included the npc to the scene.
the thing is non of the npc are in the scene for us although we can add them it's not a deal breaker
this is also the case for the dialogue speech:action but it works
so if I understand corre…