I got it to work and now have a screen scrolling whenever the pieces reaches the edges, still respecting the bouncing box and the drag cam.
Thanks a bunch Chris. Never cease to amaze me how you put into this.
Been with AC on/off since 2017 and I al…
Thanks for the help, I solved it.
I was just experiementet a little with ChatGPT, and to my big surprise it knows AC very well and can provide detailed guidance.
Thanks a bunch Chris - it never ceases to amaze me the help and support you give besid…
Sorry for the confusion.
After dragging the item into the scene and not releasing it with a click, It is still possible to drag back over the inventory bar, where it will be placed behind the bar and therefore not reachable.
So my idea was if it was…
Thanks Chris!
The script does solve the issue with spawning behind the menu bar - it seems to be the mouse has to just exit the menu frame and then it spawns - halft outside the bar and half behind.
https://imgur.com/a/7VsWMxo
If moved behind the…
Good point.
Sorry for not being precise - With ignore I mean even if I have set the quatity to 1 of the specific item, I can can keep clicking /dragging endless amount of the item into the scene.
In regards to the menu, its always on. I'm using th…
The spawning behavior is working and I can now drag and release items into the scene.
How awesome!
2 Questions in regards to the spawning behavior:
If I set the quantity to 1 in the inventory it seems to igonore that?
Is it possible to make a mini…
Thanks a bunch Chris.
A few issues I'm cuious about:
1- I tested a little, and it seems that I can only spawn the item if I already have placed puzzle item prefab in the scene hierarchy. (Outside of the camera view) - do I have to do what will al…
Thanks Chris,
Yep, position of mousecurser/Touch release
I have set up a prefab "Arranging Puzzle Item" with the Arranging Puzzle Manager Script on prefab level and placed the sprite as a child with the Arranging Puzzle Script, Hotspot, …
Thanks Chris. No luck so far.
The Arranging Puzzle template does cover a lot of the of what I need.
However in terms of the dragging into the scene - I'm able to get drag an item onto the scene, bit it just spawns at a fixed place.
Can i somehow sp…
A question:
I have added a particle system to my spawned objects - it plays correctly on each spawned object - however when I add a particle switch component and on my hotspot of the spawned object have a message send to run the particle with active…
Hi Chris .
Yes, the vehicle has an NPC component attached and then teleported to a path that has a circular shape (obviously with very sharp corners) with a path type of "loop".
It can however only move forward and stop(Using Character: …
This is gold! Amazingly fun to use the features in all sorts of creative ways.
I just made a prototype of a train/car minigame(can't believe it can be done in a matter of minutes more or less - with help from this awesome community) where, an npc fo…
Thanks a lot Chris - I expected the Constant ID to be the issue and tried to use parameters - I missed the set Interaction Parameters component - and its now working:)
Having so much fun getting all these small things to work!
In terms of the issue,…
Ahh, I missed the marker with the Relative to Game Object - Thanks a lot Chris, got it to work!
I have added a hotspot to the prefab and added a Object Remove and selected the spawn object - however it does't remove the object - is that because ther…
Chris - THANK you! This solved it - and by adding a nice particle effect it just looks gorgeous when things are being added! and even still keeping the crafting menu visible, its possible to use the "ingredient" slots as "labels"…
Yes, the check is done by a separate ActionList.
It's for a game where you do magic - drop items into a hotspot and it gets "transformed" into something. Items can be used across different recipes.
The integrated crafting system might see…
Thanks Chris!
Yes, that is correct, in regards to looking for a way to know if the player has added all the correct ingredients on the hotspot.
The idea of of the game is like a machine where you add item a+b (or c, d etc also to make it more compl…