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Zinph

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Zinph
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  • I updated from 1.81.7 to 1.82.5 I tried Menu: Select, nothing changed. I also tried to check/uncheck the Inventory settings. Btw, I'm using keyboard, not mouse. I've uploaded some screenshots of the UI setup. There's a script on the Wheel button t…
  • Just found a way to store the Date/Time to Global Variable. Is there a better way to do it? using System.Collections;using System.Collections.Generic;using UnityEngine;using AC;public class DateTimeToGlobalVariable : MonoBehaviour{ public int va…
  • I found the problem. When I set ActionList to run for the button with Menu: Change state - Show menu element on top of the ActionList, the Click Texture won't show at all. It's not a big problem to me. I just want to let you know in case it's a bug …
  • Here are the menu setup and the ActionList. All the buttons are the same. Others are just Graphic and Label https://drive.google.com/drive/folders/1loX89DWtuAZk_SJU43M8RfqcHKxTNfhz?usp=sharing
  • I put the script in the Persistent Engine prefab and it works. Thanks a lot for the help, Chris!
  • Hi, I can't figure out how to make it work. Could you point out where I'm doing wrong? I added the script to a gameobject prefab https://drive.google.com/file/d/1m4cKqjN--e4ZKmN6OLj70bCNvLUc6-XX/view?usp=sharing I used Object: Send message in the …
  • I get the idea but don't know where to attach this script. Is it for Unity UI? I'm still using AC Menu for the inventory. I'll switch to Unity UI if it's the only way to achieve it.
  • Sorry Chris. I described it as not clear. I only want the inventory to shift left/right when I reach the first/last item displayed. Also I got this error when trying your solution https://drive.google.com/file/d/1g1Vp8bJlZi2NfXFu_LHeTnV5SyFad8be/vi…
  • You're right, Chris. I finally managed to make it work by following this tutorial https://adventurecreator.org/tutorials/creating-inventory-bar-unity-ui. First time making Unity UI so I still don't know how things work. Thanks for the support!
  • Thanks, Chris! Looking forward to hearing from you. I want to use the Run forever function for the QTE.
    in QTE problems Comment by Zinph March 2024
  • Change the Walk speed scale seems a better choice in my case. Also great to know other options. They would fit into different situations. Thanks a lot, Chris!
  • I think it could work that way. Thanks a lot for the suggestion, Chris!
  • Thanks, I use Light 2D in Unity.
  • Update: I fixed it by uncheck Turn root object in 3D in NPC component.
  • It's like an interaction to push back the NPC so I can't use Keep out of Player's way. Btw, the engine is awesome for an artist with no knowledge of coding like me. Really appreciate you creating it.
  • 2 triggers on 2 sides make sense to me. I've never thought about it. Thanks a lot for the suggestion.
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