OK, that sounds really good. It's been a while since i worked with AC and starting again now. I had something in mind with some AC-scripts like lights (turning on/off, changing intensity etc) or Materials (changing emission values, materials etc). S…
Thx guys!
The fmv you see in this trailer are from the original game from 98, remastered in 720p as we have to deal with the original highly compressed versions unfortunatley. But there will also be new content that will be 4k. So the current timeli…
I know but why not giving the oportunity to share the same Id even when assigning the Audio manualy. The Autoname speech causes some issues during updates and messed around with our IDs, by having over thousands of speech-lines is critical so we mov…
Got a similar problem from time to time. When i start a scene no music/sound is playing. When i enter the menu and close it, the sound/music plays. Strange thing is, that sounds that i trigger during that time, will appear after i leave the menu. I.…
Are you importing those csv files in some kind of db? Is it possible to change the code to Import those csv files at runtime into your needed structure (db or whatever)?
Ok, worked, thx!
I thought of it and think it would be a better implementation if you can define the raycast length on each hsp (overwriteable).
I talked to some game developers how they handle this, and they all can set the raycast length per ob…
Have to check later fo the log - it chrashes by exiting the game, every time. It runs normal, i open the menu and choose "Exit" (Default menu) - then it chrashes.
I haven't done much so far, i tried things out but didn't work like i expected. Here is what i want:
https://youtu.be/__i_LoRKhJ0?t=114 time:1:55
I don't use UFPS (maybe later).
I thought i can use a marker (object view point) and set this m…
edit: it's not flying to the mainCam it's fyling somewhere and changing his size. Teleport will do it mostly but i have no transion time and it will not Center to my fps-cam verticaly.
Well, i would do probably the same.
var_IsLightOn = false (default)
Position on enter room:
tr_SetLightOn (onEnter) - if NOT var_IsLightOn then SendMessage.TurnOn and var_IsLightOn = true
Position on Exit room:
tr_SetLightOff (onEnter) - If var…