In first person control, how can i achieve to examine an object, that it will fly to my fps-cam, i switch to point&click and can rotate the object and by pressing a button/mouse-button the object will fly back to the original position?
I tried to use a marker as a child of my fps-cam which is the view-marker and a marker for the original pos of the current object (to put it back). By clicking the hotspot (examine) i used object -> transform -> copyMarker whith transition time 1sec. But the object flies to my MainCam, not to my fps-cam.
Is that the right way to do this? Better idea? If so, how can i fix this?
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I haven't done much so far, i tried things out but didn't work like i expected. Here is what i want:
https://youtu.be/__i_LoRKhJ0?t=114 time:1:55
I don't use UFPS (maybe later).
I thought i can use a marker (object view point) and set this marker as a child of my fps cam. Using teleport will move it to the marker but i had not transition time. It should be flying smooth like in the video and after examine i want to move the object back to the original pPosition. That's were i need another object pos marker.