Here I am again! I know u hate me :(
I tried out ur method and is working but is not what I want :) I was thinking more something like this...a lot of images to explain...I hope to be clear and remember I'm talking about mobile
During gameplay I …
Chris just to let u know and if can be usefull for some other user...I solve the navmesh problem reducing to 0 the search navmesh % field...now is working perfectly :)
Believe me I tested all...I rebuilt a scene just to try it...same results...the walls are on the ignore raycast level...the navmesh is wrapped around the walls perfectly....the collision cubes are on the default level...dunno what to do...in a 3d ga…
yeah I can understand what u say but I have to disagree...he still try to go trough it :( I placed a box collider between the walls on the default layers...nothing :(
Hey Chris, sorry to bother u but now the collision cubes are blockin the raycast and it's ok for the hotspot detection in the other rooms but not for the player path...they don't block the clicks on the walls...the character keep walking to the wall…
Ok, for the walls I tried box collider but nothing...then I tried mesh collider and worked for the hotspots NOTdetection very nicely...but he still works with the navmesh...example...If I click on the wall with the collider on it the character inste…
Semi solved. Now the game is playng...I just went to the resource folder and all the links to the managers were disapperead...now I linked them all and the game is working but I still can't get the game editor window :(
So after a suggestion of 2fingers (thx a lot mate) I went with this trick...I post this if someone need this triyng to be more specific as possible since I was going crazy to figure out a solution!
Example Diary Pages:
I created a new menu voice c…
I didn't say something like : someone do it now...
I just asked kindly if someone good at scripting can fix the script since I'm not able to....I don't think ur answer was very nice...I think it was a very stupid answer