So if I want to add an effect like depth of field only to one camera I can't? For example I want the kitchen camera with depth of field but the bathroom camera normal
What I'm doing wrong?
So i created a GUI texture and called it PaperPopup and set the texture to none...after I found a script called paperpopup in javascript like this:
function Start() { Hide(); }
function Hide() { guiTexture.e…
I think the problem is in ur bones settings. If u want ur character to hold something u should create additional bones in the hands studied just for holding objects like the tin pot robot in the demo.
U could use 2 different navmeshes...one when the lights are off and one when the lights are on...there is a function to switch navmeshes like in the basement demo before and after the barrel rolls on the ground. I hope this will help
Well...to be honest I think that was clear enough but I'll try to explain better...When I load the script for the depth of field on one of my cameras in the scene the camera with the script effect works normally but the image effect is not working..…
hey chris thx for the reply.
So I tried to put collissions cube on the walls but the character still finds the way to the other rooms...if I put the collission cubes on the navmesh layer he continue to walk like he's trying to reach a point behind …
A) imagine ur character is inside a closed room inside a house. All the navmesh is the floor of the entire house. If I click through the walls to a point of the navmesh the character start run to the point...
B) if put a trigger to change the anima…