Regarding input axes when combining AC and Invector; import AC first, then Invector. This makes fxing the input axes later on easier; AC needs less axes than Invector so less work fixing.
(biggest issue for me turned out to be the cameras)
That vi…
Multi-part sounds good! I’m familiar with Final IK when it comes to grounder and some other stuff, but setting up your script with Final IK / AC got tricky for me (fairly sure something with the object/hotspot/interaction, but didn’t get it going).
Guys! Hello! Awesome thread, just recently discovered it. Have been making some gameplay prototypes with AC in combination with other assets, most notably AC/Final IK, AC/UFPS/Final IK.
I have a small request: could someone make a simple step by st…
Hi, I ran into the same issue today (as KindredGamer described). I was wondering if anyone has managed to solve this somehow? Chris’ solution sounds straightforward; I just haven't got a clue how to set up something like that.
I agree. I've been trying out AC for a couple of months now, the first time i made a prototype/scene (3d point and click), i was amazed at how powerful and relatively easy it was to use (i've been using Unity for a year and have written a few small …